訊息來源 https://www.pathofexile.com/forum/view-thread/3409617
Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors
Table of Contents
- Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors
內容更新 3.22.0 -- 流亡之路:祖靈的試煉 - The Ancestor Challenge League
祖靈挑戰聯盟 - New Content and Features
新內容和特性 - Forbidden Sanctum Changes
禁忌聖所變更 - Atlas Changes
圖集變更 - Atlas Passive Tree Changes
圖集被動樹變更 - League Changes
聯盟變更- Legion
軍團 - Delirium
癲狂 - Torment
折磨
- Legion
- Ascendancy Balance
昇華平衡- Guardian
守護者 - Chieftain
酋長 - Ascendant
貴族 - Occultist
秘術家
- Guardian
- Passive Skill Tree Balance
被動技能樹平衡 - Skill Balance
技能平衡 - Unique Balance
獨特物品平衡 - Item Balance
物品平衡 - Ruthless-specific Changes
無情專屬變更- Ascendancy Changes
昇華變更- Guardian
守護者 - Hierophant
聖宗 - Inquisitor
判官 - Assassin
刺客 - Saboteur
破壞者 - Trickster
詐欺師 - Berserker
暴徒 - Juggernaut
勇士 - Chieftain
酋長 - Raider
俠客 - Deadeye
銳眼 - Pathfinder
追獵者 - Slayer
處刑者 - Gladiator
衛士 - Champion
冠軍 - Necromancer
死靈法師 - Occultist
秘術家 - Elementalist
元素使 - Ascendant
貴族
- Guardian
- Skill Balance
技能平衡 - Atlas Passive Tree Changes
圖集被動樹變更 - Other Ruthless Changes
其他無情變更
- Ascendancy Changes
- Monster Balance
怪物平衡調整 - Kirac League Mods Available During 3.22.0
在 3.22.0 版本中可用的 Kirac 聯盟模組 - Quest Rewards
任務獎勵 - User Interface Changes
使用者介面變更 - Item Filter Changes
物品過濾器變更 - Bug Fixes
問題修復
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Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors
内容更新 3.22.0 — 流亡之路:祖靈的試煉
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The Ancestor Challenge League
祖靈挑戰聯盟
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
挑戰聯盟是在全新經濟體系中重新開始的絕佳機會。您所有的舊角色和物品仍然存在於標準聯盟和硬派聯盟,但我們鼓勵您加入新的聯盟,完成挑戰,展示您在流亡之路中的造詣! - In the Ancestor Challenge League, you'll visit the Karui afterlife and defeat ten tribes in a series of tournaments to earn valuable new rewards.
在祖先挑戰聯盟中,您將訪問卡魯伊的來世,並在一系列的比賽中打敗十個部落,以獲得珍貴的新獎勵。 - As you play through the league, you'll find tradeable Silver coins which are used to gain passage to the Karui Afterlife. You'll start out with a basic team of three Karui warriors to enter the Trial of the Ancestors.
在您遊玩這個聯盟時,您會找到可交易的銀幣,這些銀幣用於獲得通往卡魯伊來世的通行證。您將以一支由三名卡魯伊戰士組成的基本團隊開始,進入祖先的試煉。 - In each match, you can select which tribe to compete against, based on the reward offered. You can examine the battlefield configuration of the enemy team and strategically place your warriors to challenge theirs. Then you and your party will compete alongside your warriors to destroy the opposing team's totems and win the match.
在每場比賽中,您可以根據所提供的獎勵選擇要與哪個部落競爭。您可以檢視敵隊的戰場配置,策略性地安排您的戰士來挑戰他們。然後,您和您的隊伍將與您的戰士一起競爭,摧毀對方的圖騰,贏得比賽。 - When you compete in tournaments, you'll accumulate favour with each of the tribes. This can be spent on recruiting warriors and purchasing field items and equipment to power up your team. Each tribe has their own specialities and you can mix and match warriors from different tribes to build a team that embodies your strategy.
在參加比賽時,您將會積累與每個部落的好感度。這可以用於招募戰士,購買戰場物品和裝備,以增強您的團隊實力。每個部落都有其獨特的專長,您可以從不同部落中選擇不同的戰士,組建一支體現您策略的團隊。 - For more information about this expansion, check out pathofexile.com/ancestor
欲了解更多關於此擴充的資訊,請查閱 pathofexile.com/ancestor。 - With 3.22.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Ancestor challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
在3.22.0版本中,有標準、硬派、單人自足和無情變體的祖先挑戰聯盟可供選擇。它們擁有相同的核心機制和物品。您可以創建這些聯盟的私人聯盟版本,並添加使遊戲更具挑戰性的模組。 - The new Ancestor challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Ancestor. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.
全新的祖先挑戰聯盟包含一組全新的40個挑戰,以及無情祖先聯盟中的8個新挑戰。完成這些挑戰將獲得只能在本聯盟中獲得的微交易獎勵。這些獎勵將在即將發布的新聞文章中揭示。
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New Content and Features
全新內容與特點
- Added The Forbidden Sanctum to the core game, with a few adjustments. Please read the Forbidden Sanctum Changes section for more information.
• 將禁忌聖所加入核心遊戲,並進行了一些調整。詳細信息請閱讀禁忌聖所變更部分。 - Added a new Strength Support Gem - Controlled Blaze: Supports melee attack skills, providing them with a chance to Ignite. Supported Skills deal more Ignite Damage for each Ignite inflicted with them, but less Damage.
• 新增了一顆新的力量支援寶石 - 控制烈焰:支援近戰攻擊技能,賦予它們點燃的機會。被支援的技能釋放時,每造成一個點燃效果,會提高點燃傷害,但降低其他傷害。 - Added a new Strength Support Gem - Corrupting Cry: Supports Warcry Skills, making them inflict corrupted blood on enemies affected by the warcry or by the attacks that it exerts.
• 新增了一顆新的力量支援寶石 - 腐化之吼:支援戰吼技能,使它們對受到戰吼影響或由它引發的攻擊所影響的敵人造成腐化之血效果。 - Added a new Strength Support Gem - Trauma: Supports strike skills you use yourself, causing you to gain Trauma the first time a Supported Attack Hits an Enemy. Supported Attacks deal added Physical Damage per Trauma, but also make you take Physical Damage per Trauma. Supported Skills can only be used with Axes, Maces, Sceptres or Staves.
• 新增了一顆新的力量支援寶石 - 創傷:支援您自己使用的打擊技能,使您在第一次被支援的攻擊擊中敵人時獲得創傷效果。被支援的攻擊每個創傷會造成額外的物理傷害,但同時也會使您因每個創傷而受到物理傷害。被支援的技能僅能使用斧頭、錘子、節杖或法杖。 - Added a new Strength Support Gem - Volatility: Supports attack skills, causing them to deal more Maximum Attack Damage, but less Minimum Attack Damage. Supported Skills also deal increased Damage.
• 新增了一顆新的力量支援寶石 - 不穩定性:支援攻擊技能,使它們造成更多的最大攻擊傷害,但減少最小攻擊傷害。被支援的技能同時也會造成增加的傷害。 - Added a new Strength/Intelligence Support Gem - Flamewood: Supports skills which summon totems, triggering Avenging Flame when a Totem from Supported Skills is Hit by an Enemy. Avenging Flame fires a mortar up in the air, which falls down upon a target, and deals area damage where it lands.
• 新增了一顆新的力量/智慧支援寶石 - 烈焰木:支援召喚圖騰的技能,當被支援技能所召喚的圖騰被敵人擊中時,會觸發復仇之焰。復仇之焰會發射一枚迫擊砲,從空中落下並對目標造成範圍傷害。 - Added a new Strength/Intelligence Support Gem - Guardian's Blessing: Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Supported Aura Skills have no Reservation, and count as Blessing Skills. They cannot apply Auras on you unless you have Minions from a Supported Skill, but these Minions take a percentage of their Maximum Life as Physical Damage per second while you have an Aura from a Supported Skill on you.
• 新增了一顆新的力量/智慧支援寶石 - 守護者的祝福:必須同時支援一個能夠召喚可受損的爪牙的技能,以及一個能夠在您周圍創建永久光環的光環技能。被支援的光環技能不需要保留效果,並被視為祝福技能。除非您擁有一個被支援技能所召喚的爪牙,否則它們不能對您施加光環;同時,只要您擁有被支援技能所創建的光環,這些爪牙就會每秒受到相當於其最大生命值一定百分比的物理傷害。 - Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. Projectiles from Supported Skills Return to you.
• 新增了一顆新的敏捷支援寶石 - 重返彈道:支援投射物技能。被支援的技能所發射的投射物會返回至您身邊。 - Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration.
• 新增了一顆新的敏捷/力量支援寶石 - 虐待:支援任何擊中敵人的技能,使由其造成的傷害性狀態更快地造成傷害,但會縮短受到的狀態持續時間。 - Added a new Dexterity/Intelligence Support Gem - Locus Mine: Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines in an arc that use that skill for you, targeting your location when you detonate them.
• 新增了一顆新的敏捷/智慧支援寶石 - 軌跡地雷:支援使用弓或魔杖的攻擊技能並朝前發射投射物的技能。取而代之的是,您將投擲地雷,這些地雷會以您爆破它們時的位置為目標,使用該技能進行攻擊。 - Added a new Intelligence Support Gem - Frigid Bond: Supports Link Skills. Supported Skills Damage and Chill Enemies between you and Linked Targets.
• 新增了一顆新的智慧支援寶石 - 寒冷之約:支援連結技能。被支援的技能會對您和連結目標之間的敵人造成傷害並使其受到冷凍效果。 - Added a new Intelligence Support Gem - Fresh Meat: Supports skills that create minions. Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds.
• 新增了一顆新的智慧支援寶石 - 鮮血食材:支援創建爪牙的技能。被支援技能所創造的爪牙會在其持續時間的10%內獲得觉醒之怒和腎上腺素效果,最多達到10秒。 - Added a new Intelligence Support Gem - Sacrifice: Supports spell skills that deal damage with hits and have no reservation. These spells sacrifice a percentage of your current life, to gain additional chaos damage based on how much life was sacrificed. Cannot support orb skills, brand skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
• 新增了一顆新的智慧支援寶石 - 犧牲:支援造成傷害的法術技能,且無需保留效果。這些法術會犧牲您當前生命的一定百分比,以獲得額外的混沌傷害,傷害量基於犧牲的生命多少而定。不能支援法球技能、品牌技能、引導技能、瓦爾技能,或陷阱、地雷使用的技能。不能修改爪牙的技能。 - Added a new Intelligence/Strength Support Gem - Spellblade: Supports spells that hit enemies, causing them to have Added Spell Damage equal to a percentage of Damage of Equipped One Handed Melee Weapons. If two Weapons are Equipped, each contributes 60% as much Added Damage. Cannot modify the skills of minions.
• 新增了一顆新的智慧/力量支援寶石 - 咒語劍刃:支援擊中敵人的法術技能,使其獲得等同於裝備的單手近戰武器傷害一定百分比的額外法術傷害。如果裝備了兩把武器,則每把武器貢獻60%的額外傷害。不能修改爪牙的技能。 - Added a new Intelligence/Dexterity Support Gem - Devour: Supports any skill that hits enemies. Killing Blows from Supported Skills Consume corpses to Recover life and Mana.
• 新增了一顆新的智慧/敏捷支援寶石 - 噬咬:支援任何擊中敵人的技能。由被支援技能造成的致命一擊會吞噬屍體,恢復生命和法力。 - Added 15 new Unique Items, including 1 designed by the winner of the Crucible Boss Kill Event.
• 新增了15個新的獨特物品,其中包括1個由 Crucible Boss Kill 活動的優勝者設計的物品。 - Added 2 new Divination Cards, designed by our supporters.
• 新增了2張新的命運卡,由我們的支持者設計。 - Added a new Atlas Keystone Passive Skill, Extreme Archaeology, which grants "200% increased Explosive Radius in your Maps", "100% increased Explosive Placement Range in your Maps", "Expedition Monsters in your Maps spawn with an additional 10% of Life missing" and "Number of Explosives is one".
• 新增了一個新的地圖冒險石碑被動技能,極限考古學,它提供「您的地圖中爆炸半徑增加 200%」、「您的地圖中爆炸放置範圍增加 100%」、「您的地圖中的遠征怪物生成時,其生命值降低額外 10%」以及「爆炸數量為一個」。 - Added a new Atlas Keystone Passive Skill, Lucid Dreams, which grants "Vaal Side Areas in your Maps are no longer Corrupted".
• 新增了一個新的地圖冒險石碑被動技能,清明夢境,它提供「您的地圖中瓦爾側區域不再具有腐化效果」。 - Added a new Atlas Keystone Passive Skill, Destructive Play, which grants "The Maven summons 1 to 3 additional Bosses when Witnessing Map Bosses. Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses."
• 新增了一個新的地圖冒險石碑被動技能,毀滅遊戲,它提供「當見證地圖頭目時,瑪芬(The Maven)將召喚1到3名額外的頭目。對每張地圖中最終頭目的修改器也同樣適用於這些召喚的頭目。」 - Added a new Atlas Keystone Passive Skill, All Hands, which grants "Your Maps have +40% chance to contain a random Master encounter", "Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value" and "Your Maps do not grant Master Missions when Completed".
• 新增了一個新的地圖冒險石碑被動技能,全力以赴,它提供「您的地圖中隨機包含大師任務的機會增加+40%」、「用於增加地圖完成時額外獲得大師任務機會的修改器,現在以150%的值隨機遇到該大師的機會」以及「您的地圖在完成時不再提供大師任務」。 - Added a new Atlas Keystone Passive Skill, Cassia's Pride, which grants "Blight Monsters in your Maps take 75% less Damage from Players and their Minions" and "Blight Towers and their Minions in your Maps deal 300% more damage".
• 新增了一個新的地圖冒險石碑被動技能,卡西婭的驕傲,它提供「您的地圖中的枯萎怪物受到玩家及其爪牙造成的傷害減少75%」以及「您的地圖中的枯萎塔及其爪牙所造成的傷害增加300%」。 - Added a new Atlas Keystone Passive, Speaker of the Dead, which grants "Tormented Spirits in your Maps can Possess Players for 20 seconds" and "Tormented Spirits in your Maps cannot Possess Monsters".
• 新增了一個新的地圖冒險石碑被動技能,亡者之聲,它提供「您的地圖中的受折磨的靈魂可以讓玩家附身20秒」以及「您的地圖中的受折磨的靈魂無法附身於怪物」。 - Added a new Atlas Keystone Passive, Endless Tide, which grants "Beyond Portals in your Maps cannot spawn Unique Bosses" and "Beyond Portals in your Maps have 50% less Merging Radius".
• 新增了一個新的地圖冒險石碑被動技能,無盡潮汐,它提供「您的地圖中的異界之門無法生成獨特首領」以及「您的地圖中的異界之門合併半徑減少50%」。 - Added a new Atlas Keystone Passive Skill, Arbitrary Tenets, which grants "Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more".
• 新增了一個新的地圖冒險石碑被動技能,任意信條,它提供「您的地圖中的祭儀祭壇的優待隨機在90%更少至80%更多之間」。 - Added a new Atlas Keystone Passive Skill, Immutable Dogma, which grants "Cannot Reroll Favours at Ritual Altars in your Maps" and "Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute".
• 新增了一個新的地圖冒險石碑被動技能,不變信條,它提供「您的地圖中的祭儀祭壇的優待無法重新洗牌」以及「在您的地圖中的祭儀祭壇上犧牲的怪物提供的獻禮增加100%」。 - Added a new Atlas Keystone Passive Skill, Unending Nightmare, which grants "Delirium Fog in your Maps never dissipates", "Delirium Orbs cannot be found in your Maps" and "Simulacrum Splinters cannot be found in your Maps".
• 新增了一個新的地圖冒險石碑被動技能,無盡惡夢,它提供「您的地圖中的癲狂之霧永不散去」、「在您的地圖中無法找到癲狂寶珠」以及「在您的地圖中無法找到模擬細片」。 - Added a new Atlas Keystone Passive, Timeless Conflict, which grants "Legion Encounters in your Maps have no Timer", "Breaking out Monsters and Chests that are in stasis progressively causes a Schism", and "Legion Encounters in your Maps begin once the Schism has occurred."
• 新增了一個新的地圖冒險石碑被動技能,永恆之爭,它提供「您的地圖中的军团遭遇不受計時器限制」、「逐步從靜滯中釋放怪物和寶箱會逐漸引發裂縫」,以及「在裂縫發生後,您的地圖中的军团遭遇才開始」。 - Added a new Atlas Keystone Passive Skill, Crop Rotation, which grants "Harvest Crops in your Maps contain only Tier 1 Plants" and "Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours".
• 新增了一個新的地圖冒險石碑被動技能,農作轉換,它提供「您的地圖中的收穫作物只包含一階植物」以及「在您的地圖中收穫作物時,有機會提升不同顏色植物的等級」。 - Added a new Atlas Keystone Passive Skill, Bold Undertakings, which grants "Fortune Favours the Brave applies an additional random Option" and "100% more cost of the Fortune Favours the Brave Map Crafting Option".
• 新增了一個新的地圖冒險石碑被動技能,大膽事業,它提供「幸運助勢套用額外的隨機選項」以及「幸運助勢地圖打造選項的成本增加100%」。 - Added a new Atlas Keystone Passive Skill, Overloaded Circuits, which grants "League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated" and "100% more cost of Map Crafting Options".
• 新增了一個新的地圖冒險石碑被動技能,超載電路,它提供「聯盟地圖打造選項同時選擇3個與該聯盟相關的隨機重要地圖被動技能,視為已配置」以及「地圖打造選項的成本增加100%」。 - Added a new Atlas Keystone Passive Skill, Meticulous Appraiser, which grants "Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value".
• 新增了一個新的地圖冒險石碑被動技能,嚴謹估價師,它提供「對於在您的地圖中找到的物品數量的修改器,改為對於在您的地圖中找到的物品稀有度應用,值為其300%」。 - Added a new Atlas Keystone Passive Skill, The Seventh Gate, which grants "All possible League Map Crafting Options are Available while six Gateways are Allocated".
• 新增了一個新的地圖冒險石碑被動技能,第七之門,它提供「當六個門戶被配置時,所有可能的聯盟地圖打造選項都可用」。 - Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.
• 現在在貨幣物品或可堆疊的碎片上按住 Alt 鍵,將會顯示同一倉庫中該貨幣或碎片的數量,包括交易視窗。 - Continued to incrementally improve the sound, art, effects and environments.
• 持續逐步改進音效、藝術、效果和環境。
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Forbidden Sanctum Changes
禁忌聖所變更:
- The Forbidden Sanctum has been added to the core game. You'll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum.
• 禁忌聖所已經被加入核心遊戲。您將在第10幕的奧瑞斯港遇到迪維尼亞,她將讓您進入禁忌聖所。 - The Forbidden Sanctum has a maximum Area Level of 83.
• 禁忌聖所的最大區域等級為83。 - Introduced Forbidden Tomes, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back.
• 引入了禁忌之書,這些可交易的物品可以在終遊內找到。禁忌之書代表了整個禁忌聖所的第一層,其房間可以連續進行遊玩。 - Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus.
• 在成功完成一個聖所層次後,下一個層次將作為一個可交易的物品生成,其中包含您建立的聖所狀態,包括您的祝福、折磨、堅定、聖物和金幣。 - Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run.
• 聖物也已經回歸,並且現在可以進行交易。它們在第一層禁忌聖所的開始時被鎖定,並在整個禁忌聖所運行期間無法更改。 - Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
• 完成一次禁忌聖所運行現在需要在她的第一和第二形態中都擊敗利希婭。她總是會掉落一個獨特的聖物,這些聖物已經經過重新設計並替換,以重新平衡禁忌聖所。 - Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life.
• 主要防禦現在對保護您的堅定有一定的影響。護甲提供對敵人攻擊造成的堅定減輕效果,閃避提供機會避免受到敵人攻擊造成的堅定損失,而能量護盾為您提供堅定之盾,這是一個與生命上的能量護盾行為類似的機制。 - The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage.
• 禁忌聖所的難度已經增加,尤其是在後期層次。怪物通常具有更多生命,並造成稍微更多的堅定傷害。 - Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present.
• 現在在禁忌聖所內可以找到稀有怪物,完成一個房間現在需要擊敗所有出現的稀有怪物。 - Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them.
• 在禁忌聖所中,如果怪物周圍沒有玩家在100個單位的範圍內,則怪物對傷害免疫。 - Boons and Afflictions have been reviewed and rebalanced, and we've also added new Boons and Afflictions themed around the new defensive mechanics.
• 祝福和折磨已經經過審查和重新平衡,我們還添加了以新的防禦機制為主題的新祝福和折磨。 - The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed.
• 已移除導致怪物具有擊退效果的生鏽錘輕微折磨。 - Relic modifiers have also been reviewed and rebalanced. We've also added new Relic modifiers for the new defensive mechanics.
• 聖物的修改器也已經經過審查和重新平衡。我們還為新的防禦機制添加了新的聖物修改器。 - We've also added more hazards and room variety to the Forbidden Sanctum.
• 我們還在禁忌聖所中增加了更多的危險和房間變化。 - The Forbidden Sanctum has also been adjusted for Ruthless.
• 禁忌聖所也已經針對無情模式進行了調整。
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Atlas Changes
地圖冒險石碑變更:
- The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
• 以下地圖已經重新添加到地圖冒險石碑:學院、酸洞穴、競技場、大教堂、市場、沼澤、鳥籠、屠宰場、通道、法院、黑暗森林、河口、分歧河流、冰川、墳溝、墓地、鬼屋、冰山、象牙神殿、熔岩洞室、熔岩湖、瞭望台、陵墓、坡地、爆泉、宮殿、圈舍、礁石、蜘蛛森林、山頂、沉沒之城、寶庫和水道。 - The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
• 以下地圖已從地圖冒險石碑中移除:乾旱湖泊、武器庫、兵工廠、城堡、峽谷、保育園、珊瑚廢墟、核心、彈坑、深紅小鎮、水晶礦石、受污染的大教堂、沙漠泉源、挖掘、乾海、原野、禁忌森林、鑄造廠、洞穴、叢林山谷、實驗室、巢穴、燈塔、沼澤地、過度生長的廢墟、廣場、城牆、聖物房間、寫本室、船廠、神壇、有毒下水道和廢水池。 - Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
• 地圖等級和位置已經重新排序(雖然地圖的“釘”位置未更改)。現在大部分地圖的初始等級不同了。 - Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
• 由於地圖冒險石碑的變更,一些您需要擊敗的地圖首領以升級您的神殿也已經改變。 - Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
• 以前在已從地圖冒險石碑中移除的地圖上解鎖的打造配方現在可以在目前在地圖冒險石碑上的其他地圖中找到。 - Some Divination Cards have found new homes as a result of these Atlas Changes:
• 由於這些圖集變更,一些占卜卡找到了新家: - The Scarred Meadow and Tranquillity can now be found in the Orchard Map.
• 現在可以在果園地圖中找到傷痕累累的草地和寧靜之地。 - The Whiteout can now be found in the Channel Map.
• 現在可以在頻道地圖中找到Whiteout。 - Unique Maps are no longer offered as a mission when rerolling Kirac's missions with an Explorer's Scouting Report.
• 使用探險家偵察報告重新滾動 Kirac 的任務時,不再提供獨特地圖作為任務。 - The Sextant modifiers that cause the Final Map Boss in each Map to drop an additional Shaper Guardian, Elder Guardian, or Conqueror Map have been changed to drop upon Completing your Maps.
• 導致每張地圖中的最終地圖 Boss 掉落額外的塑造者守護者、遠古守護者或征服者地圖的六分儀修飾符已更改為在完成地圖時掉落。 - When adding the new Lucid Dreams Keystone Atlas Passive, we also took time to review Vaal Side Areas in Maps and the modifiers present on them.
• 添加新的清醒夢Keystone Atlas 被動時,我們還花時間審查了地圖中的Vaal Side Areas 及其上存在的修改器。 - All modifiers, except one, no longer grant additional packs of Corrupted Vaal Monsters. This has been moved to be an Implicit modifier instead.
• 除一項外,所有修改器不再提供額外的腐化瓦爾怪物包。 這已被移動為隱式修飾符。 - Modifiers with upsides no longer have Increased Item Quantity or Item Corruption Chance, unless that is the only thing they do.
• 具有優勢的修飾符不再增加物品數量或物品腐敗機率,除非這是他們唯一做的事情。 - Modifiers with downsides no longer have variable Item Corruption Chance. This is now a fixed value relative to the perceived difficulty of the modifier.
• 有缺點的修改器不再具有可變的物品損壞機率。 現在,這是相對於修改器的感知難度的固定值。 - Vaal Side Areas can no longer roll regular Map modifiers.
• 瓦爾側面區域無法再滾動常規地圖修改器。 - Modifiers that add extra Monsters are now Suffixes.
• 添加額外怪物的修飾符現在是後綴。 - The Explicit Item Corruption Chance modifier has been removed.
• 顯式物品損壞機率修改器已被刪除。 - The values provided by modifiers have also been rebalanced.
• 修飾符提供的值也已重新平衡。 - Added some new modifiers, including one that causes Vaal Vessels to contain an additional Level 21 Corrupted Gem.
• 添加了一些新的修飾符,包括導致瓦爾容器包含額外的 21 級腐化寶石的修飾符。 - Map Bosses in Corrupted Maps no longer have the "Corrupted" tag, and no longer drop additional Vaal items.
• 腐化地圖中的地圖首領不再帶有“腐化”標籤,並且不再掉落額外的瓦爾物品。 - The Vaal Temple Map can no longer be obtained outside of Corruption, Vaal Side Areas, or Divination Cards.
• 瓦爾神殿地圖無法再在腐化之地、瓦爾邊區或占卜卡之外獲得。 - The Beastcraft obtained from Einhar's Memory of Harvest Beasts that created a Vaal Temple Map now creates a Synthesis Unique Map.
• 從創建瓦爾神殿地圖的伊因哈爾收穫野獸記憶中獲得的野獸工藝現在創建了合成獨特地圖。 - We've also added 3 new Unique Vaal Side Areas. Happy hunting!
• 我們還添加了 3 個新的獨特瓦爾側面區域。 狩獵快樂!
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Atlas Passive Tree Changes
Atlas 被動樹變化
- The Shaping the Seas and Shaping the Valley Atlas Notable Passive Skills have been removed from the Atlas Tree, and the new Bold Undertakings and Overloaded Circuits Keystones have taken their position. There are now 6 Atlas Passive Skills in this cluster (previously 5), which each provide "Maps found have 5% chance to be 1 tier higher" (previously 4%).
• 塑造海洋和塑造山谷阿特拉斯值得注意的被動技能已從阿特拉斯樹中刪除,新的大膽事業和超載電路基石已佔據其位置。 該集群中現在有 6 個阿特拉斯被動技能(之前為 5 個),每個技能都提供“找到的地圖有 5% 的機會提升 1 層”(之前為 4%)。 - Added a new Maps cluster to the Atlas Passive Tree. The Notable, Shaping the World, partially compensates for the loss of Shaping the Valleys and Shaping the Seas. It provides "Final Map Boss in each Map has 5% chance to drop an additional connected Map" and "Maps found have 10% chance to be 1 tier higher", while the 2 small Atlas Passive Skills each provide "Maps found have 5% chance to be 1 tier higher."
• 向Atlas 被動樹添加了新的地圖集群。 著名的《塑造世界》部分彌補了《塑造山谷》和《塑造海洋》的損失。 它提供“每張地圖中的最終地圖老闆有5% 的機率掉落額外的連接地圖”和“找到的地圖有10% 的機率更高一級”,而2 個小阿特拉斯被動技能各提供“找到的地圖有5% 的機率”有機會提升 1 級。” - Added a new Beyond cluster to the Atlas Passive Tree. There are 3 Notables in this cluster, Swarming Hive grants "Beyond Demons in your Maps have 100% increased chance to be followers of K'tash" and "30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash". Pale Clarion grants "Beyond Demons in your Maps have 100% increased chance to be followers of Beidat" and "30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat". Voracious Throng grants "Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr" and "30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr." The 4 small Atlas Passive Skills in the cluster each grant 5% increased Quantity of Items dropped by Beyond Demons in your Maps.
• 向Atlas 被動樹添加了新的Beyond 集群。 該集群中有3 個名人,Swarming Hive 授予“地圖中的超越惡魔成為K'tash 追隨者的機率增加100%”和“從地圖中的超越惡魔中發現K'tash 追隨者的占卜卡數量增加30 %”塔什”。 蒼白號角授予“您地圖中的超越惡魔成為貝達特追隨者的機會增加 100%”和“從您地圖中的超越惡魔中發現貝達特追隨者的基本貨幣物品增加 30%”。 貪婪的人群授予“你地圖中的超越惡魔成為古爾追隨者的機會增加 100%”和“從你地圖中的超越惡魔中發現古爾追隨者的獨特物品增加 30%”。 集群中的 4 個小型阿特拉斯被動技能各自使地圖中超越惡魔掉落的物品數量增加 5%。 - Added a new Torment cluster to the Atlas Passive Tree. The Notable, Paranormal Meeting, grants "Your Maps are haunted by an additional Tormented Spirit", while the 3 small Atlas Passive Skills each grant "Tormented Spirits in your Maps have 25% increased Duration."
• 在阿特拉斯被動樹中添加了一個新的折磨集群。 值得注意的超自然會議會授予“您的地圖被額外的受折磨的靈魂困擾”,而 3 個小型阿特拉斯被動技能均授予“您地圖中的受折磨的靈魂的持續時間增加 25%”。 - Added a new Vaal Side Areas Cluster to the Atlas Passive Skill Tree. The Notable, Unimaginable Horrors grants "Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage", "Unique Bosses in Vaal Side Areas in your Maps have 100% more Life" and "Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated." The 3 small Atlas Passive Skills each provide "Your Maps have +2% chance to contain a Vaal Side Area."
• 在阿特拉斯被動技能樹中添加了新的瓦爾側面區域集群。 值得注意的、難以想像的恐怖授予“地圖中瓦爾側面區域的獨特Boss 造成30% 更多傷害”、“地圖中瓦爾側面區域的獨特Boss 生命增加100%”和“地圖中瓦爾側面區域的生命增加20%”瓦爾船隻的獎勵有機會被複製。” 3 個小型阿特拉斯被動技能均提供“您的地圖有 +2% 的機率包含瓦爾側面區域”。 - Another Adjacent Map Drop Chance small Atlas Passive Skill has been added around Hunting Season, Archaeology Tour, Covert Stakeouts and Mining Partnership Notable Atlas Passive Skills to make space for the new All Hands Keystone.
• 在狩獵季節、考古之旅、秘密監視和採礦夥伴關係中添加了另一個相鄰地圖掉落機率小阿特拉斯被動技能,為新的全員基石騰出空間。 - The Sturdy Construction Atlas Passive Skill no longer has "Blight Towers and their Minions in your Maps deal 20% more Damage". Instead, it now has "Blight Monsters in your Maps take 12% increased Damage".
• 堅固的建築地圖集被動技能不再具有“地圖上的枯萎塔及其小兵造成的傷害增加 20%”。 相反,它現在“地圖中的枯萎怪物受到的傷害增加 12%”。 - The Delirium Difficulty and Persistence small Atlas Passive Skill that provides "Delirium in your Maps increases 5% faster with distance from the mirror" and "Delirium Fog in your Maps dissipates 4% slower" has been removed from the Atlas Passive Tree.
• 譫妄難度和持久性小型阿特拉斯被動技能,提供“地圖中的譫妄隨著距離鏡子的距離而增加5%”和“地圖中的譫妄霧消散速度減慢4%”,已從阿特拉斯被動技能樹中刪除。 - The Seance and Unrelenting Torment Notable Atlas Passive Skills have swapped locations on the Atlas Tree.
• 降神會和無情折磨著名的阿特拉斯被動技能已交換了阿特拉斯樹上的位置。 - Some other Atlas Passive Skills have moved location to make space for the new Keystones and Clusters added.
• 其他一些阿特拉斯被動技能已移動位置,以便為新添加的基石和集群騰出空間。
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League Changes
聯賽變動
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Legion
軍團
- The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
• 永恆衝突領域現在的最低區域等級為80。特定的永恆徽章和無情的永恆徽章不再提供額外的區域等級。 - Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
• 現在根據使用的徽章數量添加其他區域級別。 4 個徽章使區域等級增加 1,5 個徽章使區域等級增加 2。 - Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
• 每個無情永恆徽章都會使區域等級增加0.5 區域等級(向下舍入)。 意味著 5 個徽章的最大區域等級為 84。 - The 20% increased Experience gain for each Timeless Emblem has been removed.
• 每個永恆徽章增加的20% 經驗增益已被移除。 - Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
• 每個無情永恆徽章現在增加10%的經驗增益(之前為20%),並且現在在物品工具提示上註明。 - Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.
• 每個永恆徽章和無情永恆徽章現在增加 15% 的怪物生命(之前為 10%),現在還增加 10% 的怪物傷害。
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Delirium
譫妄
- The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.
• 在以下地圖中獲得譫妄獎勵所需的怪物數量已增加,以便與其他地圖更加一致:荊棘谷、冷河、猩紅鎮、乾海、禁林、鑄造廠、冰凍小屋、筒倉、和停滯。
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Torment
折磨
- Tormented Spirits now have ~20% more Life per level from level 55, scaling up to ~560% more at level 83.
• 受折磨的靈魂現在從 55 級開始每級增加約 20% 的生命,在 83 級時增加到約 560%。 - They now have a tapering less damage taken buff which activates upon entering their range, and eventually scales down to no damage taken after 15 seconds.
• 他們現在有一個逐漸減少的傷害減少增益,在進入他們的射程時激活,並最終在15秒後減少到不受到傷害。 - For every enemy a Tormented Spirit touches, it increases the damage the spirit takes by 5%.
• 受折磨的靈魂每接觸到一個敵人,靈魂受到的傷害就會增加5%。 - Their AI has also changed quite considerably. Spirits now more aggressively touch monsters that aren't already touched, and more aggressively possess Rare or Unique monsters.
• 他們的人工智能也發生了相當大的變化。 靈魂現在更積極地接觸尚未接觸的怪物,並且更積極地佔有稀有或獨特的怪物。 - Stats that add Tormented Spirits to an area are now all consistently described as "haunted by" instead of sometimes being "contains".
• 將受折磨的靈魂添加到某個區域的統計數據現在一致描述為“困擾”,而不是有時“包含”。
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Ascendancy Balance
優勢平衡
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Guardian
守護者
- Harmony of Purpose: No longer provides "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges", "You and nearby Party Members Share Power, Frenzy and Endurance Charges" or "20% chance to gain a Power, Frenzy or Endurance Charge on Hit". It now grants "Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances", "Enemies in your Link Beams cannot apply Elemental Ailments" and "Enemies in your Link Beams have -20% to all Elemental Resistances." The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides "Link Skills have 5% increased Buff Effect".
• 目的和諧:不再提供“附近的敵人無法獲得力量、狂亂或耐力球”、“你和附近的黨員分享力量、狂亂和耐力球”或“20% 的機率獲得力量、狂怒或耐力球”打”。 它現在授予“鏈接光束中的鏈接目標和盟友的所有最大元素抗性有+5%”,“鏈接光束中的敵人不能應用元素疾病”和“鏈接光束中的敵人的所有元素抗性有-20 %”。 ” 先前的小優勢被動技能不再提供增加 15% 的耐力、狂怒和蓄力持續時間。 現在提供“鏈接技能增益效果增加 5%”。 - Radiant Faith: No longer grants Armour equal to 160% of your Reserved Life to you and nearby Allies. Instead, it now grants Armour equal to 25% of your Reserved Mana to you and nearby Allies.
• 光輝信仰:不再為你和附近的盟友提供等於你保留生命160%的護甲。 相反,它現在為您和附近的盟友提供相當於您預留法力 25% 的護甲值。 - Unwavering Faith: No longer provides "Auras from your Skills grant +1% Physical Damage Reduction to you and Allies" or "Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies". Instead, it now provides "Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies".
• 堅定不移的信仰:不再提供“你的技能光環為你和盟友提供+1%的物理傷害減免”或“你的技能光環為你和盟友每秒提供0.2%的生命再生”。 相反,它現在提供“你的技能光環使你和盟友的生命、法力和能量護盾恢復率提高 5%”。 - Time of Need: No longer provides 80% reduced Effect of Curses on you. It now provides "Every 4 seconds, remove Curses and Elemental Ailments from you" and "Every 4 seconds, Regenerate 100% of Life over one second" (previously 30%).
• 需要時:不再使你身上的詛咒效果降低80%。 它現在提供“每 4 秒,消除你身上的詛咒和元素疾病”和“每 4 秒,在一秒內恢復 100% 的生命”(之前為 30%)。 - Radiant Crusade: No longer provides +20% to all Elemental Resistances, "While there are at least five nearby Allies, you and nearby Allies have Onslaught", or "While there is at least one nearby Ally, you and nearby Allies deal 10% more damage". It now grants Level 20 Summon Sentinel of Radiance Skill, and "10% of Damage from Hits is taken from your Sentinel of Radiance's Life before you".
• 光輝遠征:不再為所有元素抗性提供+20%,“當附近至少有5 名盟友時,你和附近的盟友會受到猛攻”,或“當附近至少有1 名盟友時,你和附近的盟友會造成10 點傷害” % 更多傷害”。 它現在授予 20 級召喚光輝哨兵技能,並且“10% 的傷害會從你面前的光輝哨兵的生命中扣除”。 - Unwavering Crusade: No longer provides "Nearby Allies have 20% increased Attack, Cast and Movement Speed", "Nearby Allies have 30% increased Area of Effect", "Nearby Allies Intimidate Enemies for 4 seconds on Hit", or "Nearby Allies Unnerve Enemies for 4 seconds on Hit". It now provides a 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy.
• 堅定的遠征:不再提供“附近盟友的攻擊、施法和移動速度增加 20%”、“附近盟友的影響範圍增加 30%”、“附近盟友擊中時威嚇敵人 4 秒”或“附近盟友”擊中時使敵人感到不安4 秒”。 現在,當您或附近的盟友殺死敵人或擊中稀有或獨特敵人時,它有 25% 的機率觸發 20 級召喚元素遺物。 - Bastion of Hope: No longer provides +50% Chance to Block Attack Damage for 2 seconds every 5 seconds, or "If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned". It now provides "If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage" (previously +10%), and "If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage" (previously +10%). The small Ascendancy Passive Skill prior no longer provides +2% Chance to Block Attack Damage. Instead, it now provides 30% increased Block Recovery.
• 希望堡壘:不再每 5 秒提供 +50% 機率格擋攻擊傷害 2 秒,或“如果你在過去 10 秒內格擋過,你和附近的盟友將無法被擊暈”。 現在提供“如果你最近攻擊過,你和附近的盟友有 +25% 機率格擋攻擊傷害”(之前為 +10%),以及“如果你最近施展過法術,你和附近的盟友有 +25”格擋法術傷害的機率”(之前為+10%)。 先前的小優勢被動技能不再提供 +2% 的格擋攻擊傷害機率。 相反,它現在提供增加 30% 的塊恢復。
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Chieftain
酋長
- Hinekora, Death's Fury: No longer requires Ngamahu, Flame's Advance or Ramako, Sun's Light. No longer provides 1% of Fire Damage Leeched as Life, "Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit" or 10% increased Strength. It now provides "Enemies you Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage."
• Hinekora,死亡之怒:不再需要Ngamahu,火焰之進或Ramako,太陽之光。 不再提供 1% 的火焰傷害(轉化為生命)、“擊中時用灰燼覆蓋稀有或獨特的敵人 10 秒”或增加 10% 的力量。 現在提供“你殺死的敵人有 5% 的機率爆炸,造成其最大生命值 500% 的火焰傷害。” - Tasalio, Cleansing Water: No longer provides "+100% to Fire Resistance", "20% of Physical Damage from Hits taken as Fire Damage" or "20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently". It now provides "Modifiers to Fire Resistance also apply to Cold and Lightning Resistance at 50% of their Value." The small Ascendancy Passive Skill prior now provides +15% to Fire Resistance (previously +10%).
• 塔薩里奧,淨化水:不再提供“+100% 火焰抗性”、“受到攻擊造成的物理傷害的20% 轉化為火焰傷害”或“如果你受到敵人擊中的火焰傷害,則生命恢復率提高20%”最近”。 它現在提供“耐火修正也適用於耐寒和耐雷,其值的 50%”。 先前的小型優勢被動技能現在提供 +15% 的火焰抗性(之前為 +10%)。 - Valako, Storm's Embrace: Now requires Tasalio, Cleansing Water. No longer provides "Regenerate 0.5% of Life per second per Endurance Charge", "15% more Damage if you've lost an Endurance Charge in the past 8 seconds", "Gain 1 Endurance Charge every second if you've used a Warcry Recently", or "+1 to Maximum Endurance Charges." It now provides "Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances". The small Ascendancy Passive Skill prior no longer provides 5% chance to gain an Endurance Charge on Kill. Instead, it now provides +15% to Fire Resistance.
• 瓦拉科,風暴之擁:現在需要塔薩里奧,淨化水。 不再提供“每個耐力球每秒恢復0.5% 的生命”、“如果你在過去8 秒內失去耐力球則傷害增加15%”、“如果你使用了戰吼則每秒獲得1 個耐力球”最近”,或“最大耐力費+1”。 它現在提供“最大耐火性的修飾符也適用於最大耐冷性和耐閃電性”。 之前的小優勢被動技能不再提供 5% 的機率在擊殺時獲得耐力球。 相反,它現在提供 +15% 的耐火性。 - Arohongui, Moon's Presence: No longer provides "Totems are Immune to Fire Damage", "Enemies near your Totems deal 8% less Damage", "Enemies near your Totems take 16% increased Physical and Fire Damage", or "25% increased Area of Effect while you have a totem." Instead, it now provides "Recoup 25% of Damage Taken by your Totems as Life", "Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration" and "Totems Taunt Enemies around them for 4 seconds when Summoned."
• Arohongui,月亮的存在:不再提供“圖騰免疫火焰傷害”,“圖騰附近的敵人造成的傷害減少8%”,“圖騰附近的敵人受到的物理和火焰傷害增加16%”或“增加25% ”當你有圖騰時,效果範圍。” 相反,它現在提供“恢復圖騰所受傷害的 25% 作為生命”、“每每秒恢復 4 點生命,圖騰每秒再生 1 點生命”和“圖騰在召喚時嘲諷周圍的敵人 4 秒”。 ” - Ngamahu, Flame's Advance: No longer provides "50% of Physical Damage Converted to Fire Damage" or "Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds." It now provides "Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage" and "Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength."
• Ngamahu,火焰之進:不再提供“50%的物理傷害轉化為火焰傷害”或“每10秒,獲得100%的物理傷害作為額外火焰傷害,持續4秒”。 它現在提供“非獨特珠寶會導致大半徑內其他傷害類型的增加和減少,並轉化為火焰傷害”和“非獨特珠寶會導致大半徑內小而顯著的被動技能也獲得+3”到力量。” - Tawhoa, Forest's Strength: Now provides "Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy" (previously Non-Vaal Slam Skill). The small Ascendancy Passive Skill prior no longer provides 10% increased Area of Effect, it now provides 10% increased Melee Damage.
• Tawhoa,森林之力:現在提供“當您在敵人附近使用非瓦爾猛擊或打擊技能攻擊時觸發 20 級塔哇之選”(之前為非瓦爾猛擊技能)。 先前的小型優勢被動技能不再提供增加 10% 的效果範圍,現在提供增加 10% 的近戰傷害。 - Tukohama, War's Herald: Now requires Ngamahu, Flame's Advance. No longer provides "2% of Damage dealt by your Totems is Leeched to you as Life", "100% increased Effect of Buffs your Ancestor Totems grant while Active" or "Ancestor Totems have 100% increased Activation range." It now provides "Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call" and "Skills from Equipped Body Armour are Supported by Level 20 Fist of War". The small Ascendancy Passive Skill prior no longer provides 10% increased Totem Placement Speed, it now provides 10% increased Melee Damage.
• Tukohama,戰爭先驅:現在需要Ngamahu,火焰前進。 不再提供“圖騰造成的傷害的 2% 會作為生命偷取給你”、“祖先圖騰在激活時授予的增益效果增加 100%”或“祖先圖騰的激活範圍增加 100%”。 現在提供“裝備防彈衣的技能受到30級祖先召喚的支持”和“裝備防彈衣的技能受到20級戰爭之拳的支持”。 之前的小型優勢被動技能不再提高 10% 圖騰放置速度,現在提高 10% 近戰傷害。 - Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemies' Fire Resistance is 0% against Damage over Time while you are Stationary."
• Ramako,太陽之光:不再提供“+25% 隨時間推移的火焰傷害乘數”、“25% 機率點燃”或“傷害穿透 15% 火焰抗性”。 現在它提供“當你靜止時,附近敵人的火抗性對隨時間推移造成的傷害為 0%”。
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Ascendant
貴族
- Guardian: No longer provides "25% reduced Effect of Curses on you", "Auras from your Skills grant +1% Physical Damage Reduction to you and your Allies", "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other", or "While there are at least five nearby Allies, you and nearby Allies have Onslaught." It now provides "Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies", "If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage", and "If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage." It also now provides "Every 4 seconds, Regenerate 50% of Life over one second" (previously 20%).
•守護者:不再提供“對你的詛咒效果降低25%”,“你的技能光環為你和你的盟友提供+ 1%的物理傷害減少”,“你和附近的隊友分享力量,狂怒和耐力費用彼此”,或“雖然附近至少有五個盟友,但你和附近的盟友有猛攻。” 它現在提供“你的技能光環使你和盟友的生命、法力和能量護盾的恢復率提高3%”、“如果你最近攻擊過,你和附近的盟友有+10% 的機率格擋攻擊傷害”,和“如果你最近施展過法術,你和附近的盟友有 +10% 的機率格擋法術傷害。” 現在還提供“每 4 秒,在一秒內恢復 50% 的生命”(之前為 20%)。 - Chieftain: No longer provides "40% increased Fire Damage", "Regenerate 2% of Life per second", or "1% of Damage dealt by your Totems is Leeched to you as Life." It now provides "Totems Taunt Enemies around them for 2 seconds when Summoned", "Unaffected by Ignite" and "10% increased Strength."
• 酋長:不再提供“增加 40% 火焰傷害”、“每秒恢復 2% 生命”或“圖騰造成的 1% 傷害作為生命偷取給你”。 它現在提供“召喚時圖騰嘲諷周圍的敵人 2 秒”、“不受點燃影響”和“強度增加 10%”。
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Occultist
秘術家
- Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed.
• 由於發現寒冷喚醒錯誤地使用固定持續時間凍結的錯誤,導致其不受凍結持續時間修改器的影響,我們進行了以下更改。 所描述的錯誤也已得到修復。 - Frigid Wake: No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds."
• 寒冷喚醒:不再有“每4秒,有33%的機率凍結附近冰冷的獨特敵人0.6秒”或“每4秒,凍結附近冰冷的非獨特敵人0.6秒”。 現在“每 4 秒,有 50% 的機率凍結附近未凍結的敵人 0.6 秒”。
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Passive Skill Tree Balance
被動技能樹平衡
- Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Marauder's starting location. The Lava Lash Notable Passive has been moved into this new cluster, which contains two other Notables, Settling Ash, which provides "Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds", and Concussive Force, which provides "Hits Stun as though dealing 50% more Melee Fire Damage" and "Ignites from Stunning Melee Hits deal 20% more Damage."
• 在掠奪者起始位置西南的被動技能樹中添加了新的攻擊技能火焰傷害集群。 熔岩猛擊值得注意的被動技能已移至此新集群,其中包含另外兩個值得注意的技能:沉澱灰燼,它提供“如果您在過去2 秒內沒有移動,附近的敵人就會被灰燼覆蓋”,以及震盪力量,它提供“擊暈如同造成 50% 以上的近戰火焰傷害”和“從眩暈近戰擊中點燃造成的傷害增加 20%”。 - Added a new Ignite and Bleeding Duration cluster to the Passive Skill Tree to the south-west of the Marauder's starting location. The Notable, Cauterisation, provides "Bleeding enemies cannot inflict Bleeding on you" and "Ignited enemies cannot Ignite you." The Harvester of Foes cluster has been shifted down slightly to make space for the new cluster.
• 在掠奪者起始位置西南的被動技能樹中添加了新的點燃和流血持續時間簇。 值得注意的是,燒灼規定“流血的敵人無法對你造成流血”和“被點燃的敵人無法點燃你”。 敵人收割者集群已稍微向下移動,以便為新集群騰出空間。 - Added a new Fire Damage with Attack Skills cluster to the Passive Skill Tree to the south-west of the Duelist's starting location. The Notable, Invigorating Blaze, provides "+10% to Fire Damage over Time Multiplier with Attack Skills", and "Recover 2% of Life when you Ignite a non-Ignited Enemy." The Champion of the Cause and Bannerman cluster has been moved to Lava Lash's old location to make space for this new cluster.
• 在決鬥者起始位置西南的被動技能樹中添加了新的帶有攻擊技能的火焰傷害集群。 著名的活力火焰提供“+10% 的隨時間推移的火焰傷害乘數與攻擊技能”,以及“當你點燃未點燃的敵人時恢復 2% 的生命”。 Champion of the Cause 和 Bannerman 集群已移至 Lava Lash 的舊位置,以便為新集群騰出空間。 - The Magmatic Strikes Notable Passive Skill no longer provides "Gain 10% of Physical Damage as Extra Fire Damage." Instead, it now provides "Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds."
• 岩漿打擊顯著被動技能不再提供“獲得物理傷害的 10% 作為額外火焰傷害”。 相反,它現在提供“每 10 秒,獲得 30% 的物理傷害作為額外火焰傷害,持續 4 秒”。 - The Dirty Techniques Notable Passive Skill no longer provides +10% to Damage over Time Multiplier for Ailments. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). The two small Passive Skills prior both now cause Damaging Ailments to deal damage 5% faster (previously 15% increased Duration of Ailments on Enemies, and 15% increased Damage with Ailments).
• 骯髒技術值得注意的被動技能不再為疾病提供+10% 的持續傷害乘數。 現在,它會使傷害性異常造成傷害的速度加快 15%(之前為 10%)。 之前的兩個小被動技能現在都會導致傷害性疾病造成傷害的速度加快 5%(之前敵人的疾病持續時間增加 15%,疾病造成的傷害增加 15%)。 - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets." Instead, it now provides "Returning Projectiles have 150% increased Speed."
• 復仇級聯受膏顯著被動技能不再提供增加 15% 的射彈速度、“攻擊射彈返回給你”或“返回射彈刺穿所有目標”。 相反,它現在提供“返回射彈的速度提高 150%”。 - Quality on the Anomalous Faster Projectiles Support now grants Projectiles from Supported Skills have 0-10% chance to Return to you (previously 0-60%).
• 異常快速射彈支持的質量現在使受支持技能的射彈有 0-10% 的機率返回給您(之前為 0-60%)。 - The Timeless Jewel-exclusive Strength of Blood Keystone no longer provides 1% less Damage taken for every 2% Life Recovery per second from Leech. Instead, it now provides 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech.
• 永恒寶石獨有的血之力量鑰石不再使每秒每恢復 2% 生命恢復減少 1% 的傷害。 相反,現在每每秒恢復 3% 生命值,吸血就會提供 2% 的額外物理傷害減少。 - Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges.
• 添加了新的衝鋒精通:附近的敵人無法獲得力量、狂怒或耐力衝鋒。 - The "Totems Taunt Enemies around them for 1 second when Summoned" Totem Mastery has been replaced with "1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life."
• “召喚時圖騰嘲諷周圍的敵人 1 秒”圖騰掌握已替換為“圖騰造成的物理攻擊傷害的 1% 會作為生命偷取給你”。
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Skill Balance
技能平衡
- The Temporal Chains skill gem now has "Other effects on Cursed enemies expire 25% slower" at all gem levels (previously 40%).
• 時空鎖鏈技能寶石現在在所有寶石等級上都具有“對被詛咒的敵人的其他效果過期速度減慢 25%”(之前為 40%)。 - Vaal Summon Skeletons now Summons 1 Skeleton Mage at gem level 1 (previously 0), scaling up to 5 at gem level 20 (unchanged).
• 瓦爾召喚骷髏現在可以在寶石等級 1(之前為 0)召喚 1 名骷髏法師,在寶石等級 20 時可召喚至 5 名骷髏法師(不變)。 - If dual wielding when using Whirling Blades, you now attack with both weapons, dealing the damage of both in one hit. Whirling Blades now has "When Dual Wielding, Deals 75% of Damage from each Weapon combined" at all gem levels.
• 如果在使用旋轉之刃時雙持武器,您現在可以同時使用兩種武器進行攻擊,一擊即可造成兩種傷害。 旋轉之刃現在在所有寶石等級上都具有“雙持武器時,造成每種武器傷害總和的 75%”。 - Ruthless Support now causes Ruthless Blows with Supported Skills to deal more Damage with Ailments caused by Melee Hits (previously more Damage with Bleeding caused by Melee Hits).
• 無情支援現在會通過受支援的技能造成無情打擊,從而對近戰擊中造成的疾病造成更多傷害(之前是近戰擊中造成的流血造成更多傷害)。 - Combustion Support now has Intelligence and Strength attribute requirements instead of pure Intelligence.
• 燃燒支持現在有智力和力量屬性要求,而不是純粹的智力。 - Unseen Strike, triggered by The Hidden Blade Unique Dagger, no longer has a cooldown of 0.5 seconds.
• 由袖劍獨特匕首觸發的隱形打擊不再有0.5秒的冷卻時間。 - Added the Orb tag to the Cremation Skill Gem.
• 在火葬技能寶石中添加了球體標籤。
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Unique Balance
獨特的平衡
- The Alberon's Warpath Unique Boots now also has "Summon Skeletons cannot Summon more than 1 Skeleton Warrior". This changes affects existing versions of the item that have the "Summoned Skeleton Warriors are Permanent and Follow you" modifier.
• Alberon's Warpath Unique Boots現在也有“召喚骷髏不能召喚超過1個骷髏戰士”。 此更改會影響具有“召喚的骷髏戰士是永久的並跟隨你”修飾符的物品的現有版本。
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Item Balance
物品餘額
- The Delve-exclusive Shield prefix modifiers that provide +3% to maximum Fire, Cold, or Lightning Resistance can no longer roll.
• 提供+3% 最大火、冷或閃電抗性的Delve 獨有的盾牌前綴修飾符不再滾動。 - The Veiled modifier which grants increased Duration of Ailments you inflict while Focused modifier now has values of 36-40% (previously 81-90%). Crafted versions of this modifier have been adjusted accordingly.
• 遮蔽修飾語可增加您在專注修飾語時造成的疾病持續時間,現在值為 36-40%(之前為 81-90%)。 該修改器的製作版本已進行相應調整。 - Flask modifiers that grant a percentage of Life Recovery to Minions now grant much higher values to account for Minion Life scaling to higher values than players, particularly in the endgame. Previously tiers ranged from 51%-80%, they now range from 100%-200%.
• 為小兵提供一定比例的生命恢復百分比的燒瓶修改器現在會授予更高的值,以考慮到小兵生命會比玩家縮放到更高的值,特別是在遊戲結束時。 以前的等級範圍為 51%-80%,現在的範圍為 100%-200%。 - The Crucible Passive Skill that caused Totems to Explode on Death, dealing a percentage of their Life as Physical Damage has had values divided by 20. This change affects existing items.
• 坩堝被動技能導致圖騰死亡時爆炸,造成一定百分比的生命物理傷害,其數值已除以 20。此更改會影響現有物品。
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Ruthless-specific Changes
無情的特定變化
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Ascendancy Changes
優勢變化
- The Eternal Labyrinth now grants Ascendancy Passive Skill points in Ruthless. Existing Ruthless characters that completed the Eternal Labyrinth should automatically have these points available to allocate.
• 永恆迷宮現在在無情中授予優勢被動技能點。 完成永恆迷宮的現有無情角色應該自動擁有這些可供分配的點數。
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Guardian
守護者
- Harmony of Purpose: Provides "Enemies in your Link Beams have -10% to all Elemental Resistances" in Ruthless (-20% in non-Ruthless).
• 目的和諧:在無情中提供“連接光束中的敵人對所有元素抗性有-10%”(在非無情中為-20%)。 - Bastion of Hope: Now provides "If you've Attacked Recently, you and nearby Allies have +15% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +15% Chance to Block Spell Damage" in Ruthless (both +25% in non-Ruthless).
• 希望壁壘:現在提供“如果你最近攻擊過,你和附近的盟友有+15% 機率阻擋攻擊傷害”和“如果你最近施展過法術,你和附近的盟友有+15% 機率阻擋攻擊傷害” 。無情中格擋法術傷害”(非無情中均+25%)。
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Hierophant
聖宗
- Arcane Blessing: No longer provides "Arcane Surge grants 20% more Spell Damage to you" or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
• 秘能庇護:不再在無情中提供“奧術湧動使你的法術傷害提高 20%”或“當你或你的圖騰用法術擊中敵人時獲得秘術波動”。 現在提供“總共花費 200 點法力後獲得奧術湧動”。 - Illuminated Devotion: No longer provides "30% increased Area of Effect while you have Arcane Surge" or "0.5% of Spell Damage Leeched as Life while you have Arcane Surge" in Ruthless. It now provides "Arcane Surge grants 8% more Spell Damage to you."
• 無上奉獻:在無情中不再提供“當你擁有奧術湧動時,效果範圍增加30%”或“當你擁有奧術湧動時,法術傷害的0.5%會轉化為生命偷取”。 它現在提供“奧術湧動使你的法術傷害提高 8%”。 - Conviction of Power: No longer provides "+1 to Maximum Power Charges and Maximum Endurance Charges" in Ruthless. It now provides "+3 to Minimum Endurance Charges" and "+3 to Minimum Power Charges" (both +4 in non-Ruthless).
• 力量定罪:不再在無情中提供“+1 最大力量球和最大耐力球”。 它現在提供“+3最低耐力費用”和“+3最低能量費用”(在非無情中均為+4)。 - Pursuit of Faith: No longer provides 100% increased Totem Duration or 100% increased Totem Placement Speed in Ruthless.
• 信念之訴:在無情中不再提供100% 增加的圖騰持續時間或100% 增加的圖騰放置速度。 - Ritual of Awakening: No longer provides "Regenerate 0.5% of Mana per second for each Summoned Totem" or "You and your Totems Regenerate 1% of life per second for each Summoned Totem" in Ruthless. It now provides "3% more Damage per Summoned Totem" (5% in non-Ruthless) and "10% of Damage from Hits is taken from your nearest Totem's Life before you."
• 昇華儀式:不再在無情中提供“每個召喚圖騰每秒恢復 0.5% 的法力”或“你和你的圖騰為每個召喚圖騰每秒恢復 1% 的生命”。 它現在提供“每個召喚圖騰增加 3% 的傷害”(非無情為 5%),並且“命中傷害的 10% 是從你之前最近的圖騰的生命中獲得的。” - Divine Guidance: No longer provides 30% increased Maximum Mana in Ruthless.
• 神聖指引:不再使無情的最大法力增加 30%。 - Sanctuary of Thought: No longer provides "25% increased Mana Reservation Efficiency of Skills" or "1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%" in Ruthless. It now provides 25% less Mana Cost of Skills (50% in non-Ruthless).
• 意識聖殿:不再提供“技能的法力保留效率提高25%”或“每50個未保留的最大法力增加1%的效果範圍,最高可達100%”。 現在,它提供的技能法力消耗減少 25%(非無情者為 50%)。
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Inquisitor
判官
- Sanctuary: Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
• 聖所:現在在無情中提供“你創建的神聖地面對敵人造成的傷害提高8%”(在非無情中為15%)。 - Augury of Penitence: Now provides "Nearby Enemies take 8% increased Elemental Damage" in Ruthless (16% in non-Ruthless).
• 懺悔之卜:現在在無情中提供“附近敵人受到的元素傷害提高8%”(在非無情中為16%)。 - Righteous Providence: No longer provides "+50 to Strength and Intelligence" in Ruthless.
• 正義之庭:不再在無情中提供“+50 力量和智力”。 - Inevitable Judgement: No longer provides "Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances" in Ruthless.
• 命運審判:不再在無情中提供“非致命一擊穿透10%的敵人元素抗性”。 - Instruments of Virtue: No longer provides "10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%" in Ruthless.
• 美德儀:在無情中不再為你在過去8秒內施展的每個非瞬發法術提供10%以上的攻擊傷害,最高可達30%”。 - Instruments of Zeal: No longer provides "Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges", "Gain 1 Fanatic Charge every second if you've Attacked in the past second", "Lose all Fanatic Charges on reaching Maximum Fanatic Charges" or "+4 to Maximum Fanatic Charges" in Ruthless. It now provides "Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon."
• 狂熱儀:不再提供“達到最大狂熱充能後獲得狂熱4 秒”、“如果您在過去一秒內進行攻擊,則每秒獲得1 點狂熱充能”、“達到最大狂熱充能後失去所有狂熱充能”或“無情”中的“+4 最大狂熱衝鋒”。 它現在提供“法術的基礎法術暴擊率等於主手武器的法術暴擊率”。
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Assassin
刺客
- Noxious Strike: No longer provides "Recover 0.5% of Life per Poison affecting Enemies you Kill" or "40% chance to Poison on Hit" in Ruthless.
• 劇毒打擊:不再在無情中提供“影響你殺死的敵人的每種毒藥恢復 0.5% 的生命”或“擊中時有 40% 機率中毒”。 - Toxic Delivery: No longer provides "+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%" in Ruthless.
• 毒藥走私:在無情中不再提供“每一種影響敵人的毒藥暴擊率+0.5%,最高+2.0%”。 - Ambush and Assassinate: No longer provides "15% more Damage with Hits and Ailments against Enemies that are on Low Life", "+40% to Critical Strike Multiplier against Enemies that are on Full Life" or "Critical Strikes have Culling Strike" in Ruthless.
• 伏擊和刺殺:不再提供“對生命值低的敵人增加 15% 的命中和疾病傷害”、“對生命值滿的敵人暴擊倍數 +40%”或“暴擊具有剔除打擊”在無情。 - Opportunistic: No longer provides "Damage from your Critical Strikes cannot be Reflected" in Ruthless. Now provides "20% more Damage while there is at most one Rare or Unique Enemy nearby" (25% in non-Ruthless).
• 投機:不再在無情中提供“暴擊造成的傷害無法反射”。 現在提供“當附近最多有一個稀有或獨特敵人時增加 20% 的傷害”(非無情中為 25%)。 - Unstable Infusion: No longer provides "+1 to Maximum Power Charges" in Ruthless.
• 不穩定化身:不再在無情中提供“+1 最大能量充能”。 - Deadly Infusion: No longer provides "+5% to Critical Strike Multiplier per Power Charge" in Ruthless. It now provides "+1% Critical Strike Chance while at maximum Power Charges" (+1.5% in non-Ruthless), and "+1 to Maximum Power Charges."
• 致命專注:不再在無情中提供“+5% 的暴擊倍數每一次充能”。 它現在提供“最大能量球時+1%暴擊率”(非無情+1.5%)和“最大能量球+1”。 - Mistwalker: No longer provides "50% increased Elusive Effect" in Ruthless.
• 霧行者:不再在無情中提供“增加50%難以捉摸的效果”。
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Saboteur
破壞者
- Perfect Crime: Now provides "40% less Damage with Triggered Spells" in Ruthless (35% less in non-Ruthless).
• 完美犯罪:現在在無情中提供“觸發法術傷害減少 40%”(在非無情中減少 35%)。 - Chain Reaction: No longer provides "Skills used by Traps have 50% increased Area of Effect" in Ruthless.
• 連鎖反應:在無情中不再提供“陷阱使用的技能效果範圍增加50%”。 - Pyromaniac: No longer provides "Immune to Ignite and Shock" in Ruthless. It now provides "Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second" and "Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second" in Ruthless (both Regenerate 2% in non-Ruthless).
• 縱火狂:不再在無情中提供“免疫點燃和電擊”。 現在在無情中提供“最近引爆的每個地雷每秒恢復1% 的生命,每秒最多恢復10%”和“最近觸發的每個陷阱每秒恢復1% 的生命,每秒最多恢復10%” (兩者都在非無情狀態下恢復 2%)。 - Demolitions Specialist: No longer provides "Mines Hinder Enemies near them for 2 seconds when they Land" in Ruthless.
• 爆破專家:不再在無情中提供“地雷在敵人著陸時阻礙他們附近的敵人 2 秒”。 - Explosives Expert: Now provides "+30% to Critical Strike Multiplier against Burning Enemies" (+40% in non-Ruthless), "60% increased Critical Strike Chance against Shocked Enemies" (80% in non-Ruthless), and "Damage Penetrates 8% Elemental Resistances against Chilled Enemies" (10% in non-Ruthless).
• 爆破專家:現在提供“對燃燒敵人的暴擊倍數+30%”(在非無情中+40%),“對震驚的敵人增加60%暴擊機率”(在非無情中增加80%),以及“對冰冷敵人的傷害可穿透 8% 的元素抗性”(非冷酷敵人為 10%)。 - Born in the Shadows: No longer provides "Blind Enemies on Hit" in Ruthless. It also now provides "10% reduced Damage taken from Blinded Enemies" in Ruthless (15% in non-Ruthless).
• 生在影中:不再在無情中提供“擊中時使敵人失明”。 現在,它還可以在“無情”中“減少 10% 來自致盲敵人的傷害”(在非“無情”中減少 15%)。
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Trickster
詐欺師
- Spellbreaker: No longer provides "+20% chance to Suppress Spell Damage" in Ruthless.
• 破法:不再在無情中提供“+20% 機率抑制法術傷害”。 - Soul Drinker: No longer provides 2% of Damage Leeched as Energy Shield or 20% increased Attack and Cast Speed while Leeching Energy Shield in Ruthless.
• 飲魂者:在無情中吸取能量護盾時,不再提供 2% 的傷害以能量護盾的形式偷取,或者增加 20% 的攻擊和施法速度。 - Polymath: Now provides "1% more Damage for each different type of Mastery you have Allocated" in Ruthless (3% in non-Ruthless).
• 博學:現在在無情中為您分配的每種不同類型的精通提供“1% 額外傷害”(在非無情中為 3%)。
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Berserker
暴徒
- Flawless Savagery: No longer provides "Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently", "+25% to Critical Strike Multiplier" or "50% increased Critical Strike Chance" in Ruthless. It now provides "50% more Maximum Physical Attack Damage with Critical Strikes" and "50% less Minimum Physical Attack Damage with Critical Strikes."
• 純淨殘暴:不再在無情中提供“如果最近造成暴擊,則增加 20 至 30 點物理傷害”、“暴擊倍數+25%”或“暴擊機率增加 50%”。 它現在提供“暴擊時的最大物理攻擊傷害增加 50%”和“暴擊時的最小物理攻擊傷害減少 50%”。 - Blitz: Now provides "+10 to Maximum Blitz Charges" in Ruthless (+20 in non-Ruthless).
• 閃電戰:現在在無情中提供“+10 最大閃電戰費用”(在非無情中為+20)。 - War Bringer: No longer provides "Warcries grant 10 Rage per 5 Power if you have less than 25 Rage", "Warcries Sacrifice 10 Rage if you have at least 25 Rage" or "Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently" in Ruthless. It now provides "Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage" and "Warcries Exert 1 additional Attack."
• 戰爭使者:不再提供“如果你的怒氣低於25,則戰吼每5 點力量可獲得10 點怒氣”、“如果你的怒氣至少為25,則戰吼犧牲10 點怒氣”或“如果你的怒吼超過25,則使用的攻擊會造成50% 的額外攻擊傷害”最近犧牲了憤怒”在無情中。 現在提供“戰吼時附近的屍體爆炸,造成其生命 10% 的物理傷害”和“戰吼施加 1 次額外攻擊”。 - Defy Pain: No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
• 抵禦苦痛:在無情中不再提供“每次反抗增加25%的護甲”或“當你有反抗時每秒從吸血處獲得的最大總生命恢復增加50%”。 現在它提供“每反抗一次,生命吸取的 10% 是即時的”。 - Crave the Slaughter: No longer provides "+10 to Maximum Rage" in Ruthless.
• 屠戮之慾:不再在無情中提供“+10 最大憤怒”。 - Rite of Ruin: No longer provides "Cannot be Stunned while you have at least 25 Rage" in Ruthless.
• 毀滅儀式:在無情中不再提供“當你至少有 25 點怒氣時無法被擊暈”。 - Aspect of Carnage: Now provides "25% more Damage" in Ruthless (40% in non-Ruthless).
• 血肉之章:現在在無情中提供“25% 更多傷害”(在非無情中增加 40%)。
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Juggernaut
勇士
- Undeniable: No longer provides "+500 to Accuracy Rating" in Ruthless. It now provides "Gain Accuracy Rating equal to your Strength" (equal to twice your Strength in non-Ruthless).
• 不可置疑:在無情中不再提供“+500 準確度評級”。 它現在提供“獲得與你的力量相等的準確度等級”(等於你在非無情中的力量的兩倍)。 - Unstoppable: No longer provides "10% increased Movement Speed" or "Cannot be Stunned."
• 勢不可擋:不再提供“移動速度提高10%”或“無法被擊暈”。 - Unflinching: No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
• 永不動搖:不再提供“如果您最近被擊中,則每秒獲得 1 個耐力球”或“當您被擊中時,有 30% 的機率獲得耐力球”。 它現在提供“50% 的機率,如果你獲得耐力球,你將獲得最大耐力球”(非無情者為 25%)。 - Unyielding: No longer provides "8% increased Damage per Endurance Charge" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" (25% in non-Ruthless).
• 屹立不搖:不再在無情中提供“每個耐力球傷害增加 8%”。 它現在提供“當你擊暈敵人時有 10% 的機率獲得耐力球”(非無情中為 25%)。 - Unrelenting: No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
• 殺無赦:不再在無情中提供“每個耐力球+4% 的混沌抗性”。 它現在提供“每個耐力球的所有元素抗性+2%”,“每個耐力球的額外物理傷害減少2%”(非無情的1%),以及“在最大耐力球時減少5%的元素傷害” (非無情中為 8%)。 - Unbreakable: Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
• 堅不可破:現在在無情中提供“5% 的護甲適用於擊中時受到的火焰、寒冷和閃電傷害”(在非無情中為 8%)。 - Untiring: No longer provides "40% increased Life Regeneration rate" in Ruthless.
• 不懈:不再在無情中提供“增加40%的生命再生率”。
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Chieftain
酋長
- Tukohama, War's Herald: Now provides "Skills from Equipped Body Armour are Supported by Level 20 Ancestral Call" in Ruthless (level 30 in non-Ruthless), and "Skills from Equipped Body Armour are Supported by Level 1 Fist of War" (level 20 in non-Ruthless).
• 戰爭使者·圖克哈馬:現在在無情中提供“裝備防彈衣的技能受到20級祖先召喚的支持”(非無情中的30級),以及“裝備防彈衣的技能受到1級戰爭之拳的支持”(非無情 20 級)。
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Raider
俠客
- Way of the Poacher: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
• 盜獵者之途:不再在無情中提供“+1 最大狂怒球”。 現在提供“擊殺時有 10% 機率獲得狂怒球”和“擊中稀有或獨特敵人時有 10% 機率獲得狂怒球”(在非冷酷中均為 20%)。 - Avatar of the Slaughter: No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."
• 殺戮者使徒:不再在無情中提供“每個狂怒球增加10% 的躲避等級”、“每個狂怒球增加4% 的攻擊速度”或“每個狂怒球增加10% 的攻擊力” 。 它現在提供“+1 最大狂怒費用”。 - Quartz Infusion: Now provides "+15% chance to Suppress Spell Damage" in Ruthless (+40% in non-Ruthless).
• 石英化身:現在在無情中提供“+15% 機率抑制法術傷害”(在非無情中提供+40% 機率)。 - Avatar of the Veil: Now provides "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing" which applies -10% to the matching Resistance for 4 seconds in Ruthless (-20% in non-Ruthless), and "25% chance to Avoid Elemental Ailments while Phasing" (50% in non-Ruthless).
• 面紗女神:現在提供“當你進行定相時,附近的敵人會受到火焰、寒冷和閃電的影響”,這會在無情中對匹配抵抗力施加-10%,持續4 秒(在非無情中為-20%),以及“25定相時有 % 機率避免元素疾病”(非無情中為 50%)。 - Avatar of the Chase: No longer provides "100% increased Effect of Onslaught on you" in Ruthless.
• 追獵使徒:不再在無情中提供“對你的猛攻效果提高100%”。
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Deadeye
銳眼
- Far Shot: No longer provides Far Shot in Ruthless. It now provides "Projectiles gain Damage as they travel farther, dealing up to 20% more Damage to targets."
• 狙擊:不再在無情中提供狙擊。 它現在提供“射彈在行進更遠時獲得傷害,對目標造成最多 20% 的傷害。” - Occupying Force: Now provides "+1 to maximum number of Summoned Mirage Archers" in Ruthless (+2 in non-Ruthless).
• 侵占部隊:現在在無情中提供“召喚幻影弓箭手最大數量+1”(在非無情中+2)。 - Focal Point: No longer provides "75% increased Effect of your Marks" or "Your Mark Transfers to another Enemy when Marked Enemy dies" in Ruthless. It now provides "10% more Damage taken from other Enemies near your Marked Enemy" (25% less in non-Ruthless), and "20% less Damage taken from Marked Enemy."
• 焦點:不再在無情中提供“標記效果提高75%”或“當被標記的敵人死亡時,您的標記轉移到另一個敵人”。 它現在提供“從標記敵人附近的其他敵人受到的傷害增加 10%”(在非無情中減少 25%),以及“從標記敵人受到的傷害減少 20%”。
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Pathfinder
追獵者
- Master Distiller: The bonus to Non-Channelling Skills you use by consuming 3 Charges from a Diamond Flask in Ruthless is now "100% increased Critical Strike Chance" (150% in non-Ruthless), "Penetrate 15% Elemental Resistances" from consuming 3 Charges from a Bismuth Flask (20% in non-Ruthless), and "15% of Physical Damage as Extra Chaos Damage" from consuming 3 Charges from an Amethyst Flask (25% in non-Ruthless).
•精釀大師:在無情中消耗鑽石燒瓶中的3個充能,對非通道技能的獎勵現在是“暴擊率增加100%”(在非無情中為150%),“穿透15%元素抗性”消耗鉍瓶中的3 個充能(非無情中為20%),以及消耗紫水晶瓶中的3 個充能(非無情中為25%)“物理傷害的15% 為額外混沌傷害”。 - Nature's Boon: Now provides "Magic Utility Flasks applied to you have 20% increased Effect" in Ruthless (30% in non-Ruthless).
• 自然之恩賜:現在在無情中提供“應用於你的魔法實用藥劑效果增加20%”(在非無情中為30%)。 - Master Alchemist: No longer provides "Removes Elemental Ailments when you use a Flask" or "50% chance for Flasks you use to not consume Charges" in Ruthless. It now provides "Utility Flasks can gain Charges During their Flask Effect."
• 煉金術大師:在無情中不再提供“使用合劑時消除元素疾病”或“你使用的合劑有 50% 的機率不消耗費用”。 它現在提供“實用燒瓶可以在其燒瓶效果期間獲得費用”。 - Nature's Reprisal: No longer provides "25% chance to inflict Withered for 2 seconds on Hit" in Ruthless. It also now provides "35% increased Effect of Withered" (50% in non-Ruthless).
• 大自然的報仇:不再提供“無情”中的“擊中時有 25% 機率造成枯萎 2 秒”。 現在它還提供“枯萎效果提高 35%”(非無情時為 50%)。 - Master Toxicist: No longer provides "When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned" or "Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage" in Ruthless. It now provides "On Killing a Poisoned Enemy, nearby Enemies are Poisoned."
• 毒藥大師:無情中不再提供“當你在任何藥劑效果期間殺死中毒的敵人時,附近的敵人也會中毒”或“你在任何藥劑效果期間造成的毒藥有20% 的機率造成100%的額外傷害”。 它現在提供“殺死中毒的敵人時,附近的敵人也會中毒”。
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Slayer
處刑者
- Overwhelm: No longer provides "+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%" or "Nearby Enemies have -30% to Critical Strike Multiplier" in Ruthless.
• 鎮壓:在無情中不再提供“每個附近敵人的暴擊倍數+10%,最高+100%”或“附近敵人的暴擊倍數為-30%”。 - Bane of Legends: No longer provides "10% more Damage if you've Killed Recently" or "Cannot take Reflected Physical Damage" in Ruthless.
• 神話災難:不再在無情中提供“如果你最近殺戮則增加 10% 傷害”或“無法承受反射物理傷害”。 - Headsman: No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
• 獵頭者:不再在無情中提供“殺死稀有或獨特敵人時,攻擊速度提高 10%,持續 20 秒”或“殺死敵人時,移動速度提高 10%,持續 20 秒”。 - Brutal Fervour: No longer provides "100% increased Maximum Recovery per Life Leech" or "10% reduced Damage taken while Leeching" in Ruthless.
• 殘暴熱情:不再在無情中提供“每次生命吸取最大恢復量增加100%”或“吸取時受到的傷害減少10%”。 - Impact: No longer provides "50% increased Global Accuracy Rating", "+4 to Melee Strike Range" or "5% increased Area of Effect per Enemy killed recently, up to 50%" in Ruthless.
• 衝擊:在無情中不再提供“全球準確率提高50%”、“近戰打擊範圍+4”或“最近殺死的每個敵人的影響範圍增加5%,最高可達50%”。 - Masterful Form: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless.
• 神采之形:不再在無情中提供“+1 最大狂怒球”。
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Gladiator
衛士
- Arena Challenger: Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
• 競技場挑戰者:現在在無情中每個挑戰者衝鋒可提供 1% 的攻擊和移動速度(在非無情中為 2%)。 - Painforged: No longer provides "Your Counterattacks deal Double Damage" or "+10% Chance to Block Attack Damage" in Ruthless. It now provides "+5% to maximum Chance to Block Attack Damage."
• 痛苦鑄造:不再在無情中提供“你的反擊造成雙倍傷害”或“+10% 機率格擋攻擊傷害”。 它現在提供“+5% 最大機率格擋攻擊傷害”。 - Reigning Veteran: No longer provides "+10% to maximum Chance to Block Attack Damage" or "+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage" in Ruthless. It now provides "Gain 50% Base Chance to Block from Equipped Shield instead of the Shield's value."
• 在位老馬:不再在無情中提供“+10% 最大機率格擋攻擊傷害”或“每 1% 格擋攻擊傷害機率 +10 護甲和閃避等級”。 它現在提供“從裝備的盾牌獲得 50% 的基礎格擋機率,而不是盾牌的價值”。 - Violent Retaliation: No longer provides "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" or "Attack Damage is Lucky if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds."
• 暴力復仇:在無情中不再提供“如果你在過去20秒內格擋,則命中忽略敵方怪物物理傷害減免”或“如果你在過去20秒內格擋,則攻擊傷害很幸運”。 它現在提供“如果你在過去 20 秒內格擋過,則雙持武器時會造成攻擊傷害。” - Outmatch and Outlast: No longer provides "25% chance to gain a Frenzy Charge on Kill with Main Hand" or "25% chance to gain an Endurance Charge on Kill with Off Hand" in Ruthless.
• 完美勝出:在無情中不再提供“主手擊殺時有 25% 機率獲得狂怒球”或副手擊殺時有 25% 機率獲得耐力球。 - Blood in the Eyes: No longer provides "Attacks Maim on Hit against Bleeding Enemies", "25% chance to Blind with Hits against Bleeding Enemies" or "Enemies Maimed by you take 10% increased Physical Damage" in Ruthless. It now provides "Attack Hits against Bleeding Enemies have 50% chance to Blind" and "Attack Hits against Blinded Enemies have 50% chance to Maim."
• 血之眼:不再在無情中提供“擊中流血敵人時造成攻擊致殘”、“擊中流血敵人時有25% 機率致盲”或“被你擊中的敵人物理傷害提高10% ”。 它現在提供“對流血敵人的攻擊命中有 50% 的機率致盲”和“對致盲的敵人的攻擊命中有 50% 的機率致殘”。 - Gratuitous Violence: No longer provides "20% more Physical Damage over Time" in Ruthless.
• 免費暴力:在無情中不再提供“隨時間推移增加 20% 的物理傷害”。
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Champion
冠軍
- The Unstoppable Hero and Fortitude Ascendancy Passive Skills have swapped position on the Champion Ascendancy in Ruthless.
• 不敗英雄和堅忍被動技能在無情中的冠軍優勢上交換了位置。 - Unstoppable Hero: No longer provides "20% increased Attack Speed while Fortified", "+500 to Armour and Evasion Rating while Fortified" or "Cannot be Stunned while Fortified" in Ruthless. It now provides "Nearby Allies count as having Fortification equal to yours."
• 不敗英雄:不再在無情中提供“強化時攻擊速度提高20%”、“強化時護甲和躲避等級+500”或“強化時無法被擊暈”。 它現在提供“附近的盟友算作擁有與你相同的防禦工事”。 - Fortitude: Now provides "You have 10 Fortification" in Ruthless (20 in non-Ruthless).
• 堅忍:現在在無情中提供“你有10 個防禦”(在非無情中為20 個)。 - Master of Metal: No longer provides "If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour" or "You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy" in Ruthless.
• 鐵金剛:不再在無情中提供“如果你最近刺穿了敵人,你和附近的盟友的護甲值+1000”或“你和附近的盟友每次刺穿敵人都會造成6到12點物理傷害”。 - First to Strike, Last to Fall: No longer provides "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides "Gain Adrenaline for 10 seconds when you reach Low Life" (20 seconds in non-Ruthless).
• 嗜戰如命:不再在無情中提供“你的攻擊會永久恐嚇滿血的敵人”。 它現在提供“當你生命值低時獲得腎上腺素 10 秒”(在非無情中為 20 秒)。 - Conqueror: No longer provides "100% chance to Taunt on Hit" or "10% reduced Damage taken if you've Taunted an Enemy Recently" in Ruthless. It now provides "Enemies in Close Range are Taunted."
• 征服者:在無情中不再提供“100% 機率在擊中時嘲諷”或“如果你最近嘲諷過敵人,則受到的傷害減少 10%”。 它現在提供“近距離的敵人被嘲諷”。 - Worthy Foe: Now provides "Enemies Taunted by you take 8% increased Damage" in Ruthless (20% in non-Ruthless).
• 可敬的對手:現在在無情中提供“被你嘲諷的敵人受到的傷害增加 8%”(在非無情中為 20%)。 - Inspirational: No longer provides "30% increased effect of Non-Curse Auras from your Skills" or "You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage" in Ruthless.
• 啟發:不再提供“你的技能中非詛咒光環的效果提高30%”或“你和受你放置的旗幟影響的盟友在每個階段每秒恢復0.1%的生命”。
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Necromancer
死靈法師
- Commander of Darkness: No longer provides "You and nearby Allies deal 30% increased Damage" in Ruthless.
• 黑暗統御者:不再在無情中提供“你和附近盟友造成的傷害提高30%”。 - Essence Glutton: No longer provides "For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second" or "For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second" in Ruthless.
•吞噬精華:不再提供“對於附近的每一具屍體,你和附近的盟友每秒再生0.2%的能量護盾,每秒最多2.0%”或“對於附近的每一具屍體,你和附近的盟友每秒再生5點法力,無情中每秒最多 50 次”。 - Mindless Aggression: No longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or to deal 30% increased Damage in Ruthless. Instead, it now provides "Minions gain Added Physical Damage equal to 15% of Maximum Energy Shield on your Equipped Helmet."
• 無意識侵略:不再使小兵的移動速度提高 10%、攻擊速度提高 10%、施法速度提高 10%,或者在無情中造成的傷害提高 30%。 相反,它現在提供“小兵獲得的附加物理傷害等於你裝備的頭盔上最大能量護盾的 15%”。 - Bone Barrier: No longer provides "1% additional Physical Damage Reduction per Minion, up to 10%" or "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" in Ruthless.
• 骸骨屏障:不再在無情中提供“每個小兵 1% 額外物理傷害減免,最多 10%” 或“每個小兵生命和能量護盾恢復率提高 2%,最多 20%”。 - Plaguebringer: No longer provides "If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect", "With at least one nearby corpse, you and nearby Allies deal 10% more Damage" or "With at least one nearby corpse, nearby Enemies deal 10% reduced Damage" in Ruthless. Instead, it now provides "For each nearby corpse, you and nearby Allies deal 1% more Damage, up to a maximum of 10%."
•瘟疫使者:不再提供“如果你最近吃掉了一具屍體,你和你的小兵的影響範圍增加30%”、“附近至少有一具屍體,你和附近的盟友造成的傷害增加10%”或“附近至少有一具屍體,附近的敵人在無情中造成的傷害降低 10%。 相反,它現在提供“對於附近的每一具屍體,你和附近的盟友造成的傷害增加 1%,最多 10%。” - Corpse Pact: No longer provides "2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%" or "Enemies near corpses you Spawned Recently are Chilled and Shocked" in Ruthless. Instead, it now provides "Nearby Enemies are Chilled and Shocked while you are near a corpse."
• 屍骨盟約:不再為無情中的“最近消耗的每具屍體增加 2% 的攻擊和施法速度,最多 200%”或“最近生成的屍體附近的敵人感到寒冷和震驚”。 相反,它現在提供“當你靠近屍體時,附近的敵人會感到寒冷和震驚”。 - Mistress of Sacrifice: No longer provides "40% increased Skill Effect Duration" in Ruthless.
• 奉獻女魔:不再在無情中提供“增加40%技能效果持續時間”。
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Occultist
秘術家
- Profane Bloom: Now provides "Cursed Enemies you or your Minions Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" in Ruthless (50% in non-Ruthless).
• 穢言亡語:現在在無情中提供“你或你的小兵殺死的被詛咒的敵人有20% 的機率爆炸,造成其最大生命的四分之一作為混沌傷害”(在非無情中為50 %)。 - Void Beacon: Now causes Nearby Enemies to have -8% to Cold Resistance and -8% to Chaos Resistance in Ruthless (both -20% in non-Ruthless).
• 虛空之塔:現在使附近的敵人在無情中具有-8% 的寒冷抗性和-8% 的混沌抗性(在非無情中均為-20%)。 - Withering Presence: No longer provides "+60% to Chaos Resistance", "15% more Chaos Damage" or "Nearby Hindered Enemies deal 15% reduced Damage over Time" in Ruthless.
• 凋零光環:不再在無情中提供“+60% 混沌抗性”、“混沌傷害增加 15%”或“附近受阻礙的敵人隨時間造成的傷害降低 15%”。 - Frigid Wake: No longer provides "15% more Cold Damage", "Cannot be Chilled", "Cannot be Frozen" or "Nearby Chilled Enemies deal 10% reduced Damage with Hits" in Ruthless. It now provides "Nearby Enemies are Chilled."
• 寒凜喚醒:不再提供“冷酷傷害增加15%”、“無法被冰凍”、“無法冰凍”或“附近被冰凍的敵人造成的擊中傷害降低10%”。 它現在提供“附近的敵人被冰冷”。 - Vile Bastion: No longer provides "Regenerate 40 Energy Shield per second", "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Damage taken Recouped as Life is also Recouped as Energy Shield."
• 殘劣壁壘:不再提供“每秒再生40 能量護盾”、“為你或你的小兵最近殺死的每個敵人每秒再生2% 的能量護盾,每秒最多10%”或“當你無情中擁有能量護盾”。 它現在提供“生命受到的傷害也可以通過能量護盾來恢復”。 - Forbidden Power: No longer provides "6% increased Area of Effect per Power Charge" or "6% increased Damage per Power Charge" in Ruthless.
• 禁忌力量:不再在無情中提供“每個能量球效果範圍增加 6%”或“每個能量球傷害增加 6%”。
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Elementalist
元素使
- Mastermind of Discord: No longer provides "Regenerate 1% of Mana per second if you've inflicted Exposure Recently" in Ruthless. It also now provides "Exposure you inflict applies an extra -15% to the affected Resistance" (-25% in non-Ruthless).
• 混沌天才:不再在無情中提供“如果你最近造成了暴露,則每秒恢復 1% 的法力”。 現在它還提供“你造成的暴露會對受影響的抵抗力施加額外的-15%”(非無情中的-25%)。 - Heart of Destruction: No longer provides "Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds" or "60% increased Area of Effect while you don't have Convergence" in Ruthless. It now provides "Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead."
• 毀滅之心:不再在無情中提供“當你擊中獨特敵人時獲得聚合,每8秒不超過一次”或“當你沒有聚合時效果範圍增加60%”。 它現在提供“你擊中時造成的元素傷害會被最低的元素抗性所抵抗。” - Shaper of Flames: No longer provides "Hits always Ignite" in Ruthless. It also now provides "8% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire" (25% in non-Ruthless).
• 火焰塑造者:不再在無情中提供“命中總是點燃”。 現在,它還提供“當最高傷害類型為火焰時,點燃所造成的傷害增加 8%”(非無情傷害為 25%)。 - Shaper of Winter: No longer provides "50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold" or "Your Chills can reduce Action Speed by up to a maximum of 40%" in Ruthless. It also now provides "Chills from your Hits always reduce Action Speed by at least 10%" (15% in non-Ruthless).
• 冬季塑造者:不再在無情中提供“最高傷害類型為寒冷的擊中造成的寒冷疾病效果增加 50%”或“你的寒意最多可降低行動速度 40%”。 現在它還提供“擊中時產生的寒意總是會降低至少 10% 的行動速度”(非無情中為 15%)。 - Shaper of Storms: No longer provides "Hits always Shock" or "25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning" in Ruthless. It also now provides "Shocks from your Hits always increase Damage taken by at least 10%" (15% in non-Ruthless).
• 風暴塑造者:不再在無情中提供“命中總是電擊”或“如果最高傷害類型是閃電,則命中造成的閃電疾病效果增加 25%”。 現在它還提供“你的擊中產生的衝擊總是增加至少 10% 的傷害”(非無情的傷害為 15%)。 - Liege of the Primordial: No longer provides "100% increased Effect of Buffs granted by your Golems" in Ruthless.
• 先祖諸王:不再在無情中提供“魔像授予的增益效果提高 100%”。 - Elemancer: No longer provides "Summoned Golems are Immune to Elemental Damage" in Ruthless.
• 元能者:不再在無情中提供“召喚的魔像免疫元素傷害”。 - Bastion of Elements: No longer provides "Cannot take Reflected Elemental Damage" in Ruthless.
• 元素壁壘:不再在無情中提供“無法承受反射元素傷害”。
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Ascendant
貴族
- Guardian: Now has "If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage" and "If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage" in Ruthless (both +10% in non-Ruthless).
• 守護者:現在有“如果你最近攻擊過,你和附近的盟友有+7% 機率格擋攻擊傷害”和“如果你最近施展過法術,你和附近的盟友有+7% 機率格擋法術”無情中的傷害”(非無情中均+10%)。 - Hierophant: No longer provides "25% increased maximum Mana", Arcane Surge grants 10% more Spell Damage to you", or "Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell" in Ruthless. It now provides "Gain Arcane Surge after Spending a total of 200 Mana."
• 聖宗:不再提供“最大法力增加25%”,奧術湧動使你的法術傷害提高10%”,或者“當你或你的圖騰用法術擊中敵人時獲得奧術湧動”。現在提供“總共花費 200 點法力後獲得奧術湧動。” - Inquisitor: No longer provides a 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds in Ruthless. It now provides "Nearby Enemies take 8% increased Elemental Damage" (10% in non-Ruthless).
• 判官:當你擊中稀有或獨特敵人時,不再提供10% 的機率創造神聖之地,在無情中持續8 秒。 它現在提供“附近敵人受到的元素傷害提高 8%”(非無情者為 10%)。 - Chieftain: Does not provide 10% increased Strength in Ruthless.
• 酋長:在無情中不提供10% 的力量增加。 - Berserker: No longer provides "2% of Attack Damage Leeched as Life and Mana if you've Killed Recently" or "Cannot be Stunned while you have at least 25 Rage" in Ruthless. It now provides 10% of Leech is Instant.
• 暴徒:在無情中不再提供“如果你最近殺戮,則攻擊傷害的 2% 會轉化為生命和法力”或“當你有至少 25 點怒氣時無法被擊暈”。 現在它提供 10% 的水蛭是即時的。 - Juggernaut: No longer provides "+1000 to Accuracy Rating", "Cannot be Stunned", "5% increased Damage per Endurance Charge" or "Gain 1 Endurance Charge every second if you've been Hit Recently" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" and "1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second."
• 勇士:不再在無情中提供“+1000 準確度”、“無法擊暈”、“每次耐力球傷害增加 5%”或“如果最近被擊中,每秒獲得 1 點耐力球”。 現在,“當你擊暈敵人時,有 10% 的機率獲得耐力球”,並且“過去 10 秒內被擊中阻止的物理傷害的 1% 會每秒再生為生命”。 - Slayer: No longer provides "30% increased Area of Effect if you've Killed Recently" in Ruthless.
• 處刑者:在無情中不再提供“如果你最近殺戮的話,效果範圍增加30%”。 - Gladiator: No longer provides "25% chance to Blind Enemies on Hit with Attacks", "20% more Physical Damage over Time", or "Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds" in Ruthless. It now provides "Attacks have 50% chance to cause Bleeding" and "Attack Hits against Bleeding Enemies have 50% chance to Blind."
• 衛士:不再提供“攻擊擊中敵人時有25% 機率致盲”、“隨著時間的推移物理傷害增加20%”或“如果你在過去20 秒內進行格擋,則攻擊會忽略敵人怪物的物理傷害減免”無情。 現在提供“攻擊有 50% 的機率造成流血”和“攻擊流血的敵人有 50% 的機率致盲”。 - Champion: No longer provides "100% chance to Taunt on Hit", "15% increased effect of Non-Curse Auras from your Skills" or "Your Hits permanently Intimidate Enemies that are on Full Life" in Ruthless. It now provides Melee Hits have 100% chance to Fortify (50% in non-Ruthless), "Enemies Taunted by you take 8% increased Damage" (10% in non-Ruthless), and "Banner Skills have no Reservation."
• 冠軍:不再在無情中提供“擊中時嘲諷100%的機率”、“技能中非詛咒光環效果提高15%”或“你的擊中永久恐嚇滿生命的敵人”。 現在,近戰命中有 100% 機率強化(非無情中為 50%)、“被你嘲諷的敵人受到的傷害提高 8%”(非無情中為 10%)以及“旗幟技能沒有保留”。 - Raider: No longer provides "+20% chance to Suppress Spell Damage" or "10% increased Movement Speed" in Ruthless.
• 俠客:不再在無情中提供“+20% 機率抑制法術傷害”或“增加 10% 移動速度”。 - Pathfinder: No longer provides "10% increased Movement Speed during any Flask Effect" or "10% increased Attack Speed during any Flask Effect" in Ruthless. It now provides "20% chance for Flasks you use to not consume Charges" (25% in non-Ruthless).
• 追獵者:不再在無情中提供“在任何藥劑效果期間增加 10% 的移動速度”或“在任何藥劑效果期間增加 10% 的攻擊速度”。 它現在提供“你使用的藥劑有 20% 的機率不消耗費用”(非無情藥劑中為 25%)。 - Deadeye: No longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets" in Ruthless.
• 銳眼:不再提供“無情”中的“射彈在行進更遠時獲得傷害,對目標造成的命中傷害提高最多 50%”。 - Assassin: No longer provides +0.75% to Critical Strike Chance in Ruthless.
• 刺客:不再為無情中的暴擊率提供+0.75%。 - Saboteur: No longer provides 30% increased Area of Effect in Ruthless.
• 破壞者:不再提供 30% 增加的無情範圍效果。 - Trickster: No longer provides 2% of Damage Leeched as Energy Shield in Ruthless. It now provides 1% more Damage for each different type of Mastery you have Allocated (2% in non-Ruthless).
• 詐欺師:不再提供無情中 2% 的傷害作為能量護盾偷取。 現在,它為您分配的每種不同類型的精通提供 1% 的額外傷害(非無情為 2%)。 - Elementalist: No longer provides "Exposure you inflict applies an extra -20% to the affected Resistance" or "+1 to maximum number of Summoned Golems" in Ruthless. It now provides "Chills from your Hits always reduce Action Speed by at least 8%", and "Shocks from your Hits always increase Damage taken by at least 8%" (10% in non-Ruthless).
• 元素師:不再在無情中提供“你造成的暴露會對受影響的抵抗力施加額外的-20%”或“召喚魔像最大數量+1”。 它現在提供“擊中的寒意總是降低至少 8% 的行動速度”,並且“擊中的衝擊總是增加至少 8% 受到的傷害”(非無情中為 10%)。 - Necromancer: No longer provides "Minions deal 30% increased Damage" in Ruthless.
• 死靈法師:不再在無情中提供“小兵造成的傷害提高30%”。 - Occultist: No longer provides "10% increased Effect of your Curses" or "Cannot Be Stunned while you have Energy Shield" in Ruthless. It now provides "Regenerate 2% of Energy Shield per second" (1.5% in non-Ruthless), and "Nearby Enemies are Chilled."
• 秘術家:在無情中不再提供“你的詛咒效果提高10%”或“當你擁有能量護盾時無法被擊暈”。 它現在提供“每秒再生 2% 的能量護盾”(非無情中為 1.5%),以及“附近的敵人被冰冷”。
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Skill Balance
技能平衡
- Determination no longer causes you and nearby allies to gain additional Armour in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Armour" at gem level 1 (previously 40%), scaling up to 74% at gem level 20 (previously 49%).
• 決心不再使你和附近的盟友在無情中獲得額外的護甲值。 在《無情》中,現在在寶石等級1 時“你和附近的盟友獲得55% 的護甲值”(之前為40%),在寶石等級20 時提升至74%(之前為49%) 。 - Grace no longer causes you and nearby allies to gain additional Evasion Rating in Ruthless. In Ruthless, it now has "You and nearby allies gain 55% more Evasion Rating" at gem level 1 (previously 20%), scaling up to 74% at gem level 20 (previously 29%).
• 恩典不再使你和附近的盟友在無情中獲得額外的躲避等級。 在《無情》中,現在在寶石等級 1 時“你和附近的盟友獲得 55% 的躲避等級”(之前為 20%),在寶石等級 20 時提升至 74%(之前為 29%)。
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Atlas Passive Tree Changes
Atlas 被動樹變化
- The Bold Undertakings, Lucid Dreams, Overloaded Circuits and The Seventh Gate Atlas Keystone Passive Skills will differ in Ruthless from their non-Ruthless versions. These will be revealed prior to the release of Trial of the Ancestors.
• 無情的版本中的“大膽事業”、“清醒夢”、“超載電路”和“第七門阿特拉斯基石”被動技能將有所不同。 這些將在《先祖試煉》發售之前揭曉。 - The new Paranormal Meeting Notable Atlas Passive Skill provides "Your Maps have +10% chance to be haunted by a Tormented Spirit" in Ruthless instead of its non-Ruthless property.
• 新的超自然會議著名阿特拉斯被動技能在無情中提供“你的地圖有+10%的機率被折磨的靈魂困擾”,而不是其非無情屬性。 - The new Shaping the World Notable Atlas Passive Skill provides "Monsters deal 15% extra Physical Damage as Cold" and "Maps found have 8% chance to be 1 tier higher" instead of its non-Ruthless properties.
• 新的“塑造世界著名阿特拉斯”被動技能提供“怪物造成 15% 額外的冰冷物理傷害”和“發現的地圖有 8% 的機率提高 1 級”,而不是其非冷酷屬性。 - The new Destructive Play Keystone Atlas Passive Skill provides "The Maven has a 20% chance to summon 1 to 3 additional Bosses when Witnessing Map Bosses" in Ruthless (100% chance in non-Ruthless).
• 新的破壞性遊戲Keystone Atlas 被動技能在無情中提供“當見證地圖Boss 時,行家有20% 的機率召喚1 至3 個額外的Boss”(在非無情中為100% 機率)。 - The new Swarming Hive Notable Atlas Passive Skill does not provide "30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash" in Ruthless.
• 新的蜂群值得注意的阿特拉斯被動技能不會在無情中提供“從地圖上的超越惡魔中發現的更多 30% 的占卜卡,這些惡魔是 K'Tash 的追隨者”。 - The new Pale Clarion Notable Atlas Passive Skill does not provide "30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat" in Ruthless.
• 新的Pale Clarion 值得注意的Atlas 被動技能不會在無情中提供“從地圖上Beidat 追隨者的超越惡魔中發現的基本貨幣物品增加30%”。 - The new Voracious Throng Notable Atlas Passive Skill does not provide "30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr" in Ruthless.
• 新的貪婪人群值得注意的阿特拉斯被動技能不會在無情中提供“從地圖中的超越惡魔中發現的額外30%的獨特物品,這些惡魔是古爾的追隨者”。 - The 4 small Atlas Passive Skills in the new Beyond cluster each grant 3% increased Quantity of Items dropped by Beyond Demons in your Maps in Ruthless (5% in non-Ruthless).
• 新Beyond 集群中的4 個小型Atlas 被動技能每項都會使您的地圖中Beyond Demons 在無情地圖中掉落的物品數量增加3%(在非無情地圖中為5%)。
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Other Ruthless Changes
其他無情的變化
- The chance to encounter extra League content in Maps now scales with Map Tier in Ruthless.
• 現在,在地圖中遇到額外聯盟內容的機會隨著“無情”中的地圖等級而增加。 - Flasks are no longer automatically refilled upon entering or leaving Delve in Ruthless. Niko is now able to refill your flasks for you.
• 進入或離開《無情》中的“探索”時,燒瓶不再自動重新填充。 Niko 現在可以為您重新裝滿瓶子。
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Monster Balance
怪物平衡
- Stun Immunity has been removed from many Bosses in Path of Exile. This includes but is not limited to Atziri, Argus, The Vaal Omnitect and Betrayal Targets. Some Bosses now have specific skills that cannot be stunned, or cannot be interrupted. Kitava is still unable to be stunned.
• 流亡之路中許多首領的眩暈免疫已被移除。 這包括但不限於 Atziri、Argus、The Vaal Omnitect 和 Betrayal Targets。 一些 Boss 現在擁有無法被擊暈或無法打斷的特定技能。 奇塔瓦依然無法愣住。 - Shaper Guardians, Elder Guardians, and Conquerors now drop far fewer Influenced items on death.
• 塑造者守護者、遠古守護者和征服者現在在死亡時掉落的受影響物品要少得多。 - Slightly increased the outcome odds for Tainted Currency from Beyond Bosses, and slightly reduced the outcome odds for other Beyond Monsters.
• 略微提高了Beyond Boss 獲得污染貨幣的結果機率,並略微降低了其他Beyond 怪物的結果機率。 - Monsters that are unable to be damaged/targeted no longer Regenerate Life or Energy Shield, or Recharge Energy Shield.
• 無法被傷害/成為目標的怪物不再再生生命或能量護盾,或充能能量護盾。 - Kitava Skeletons in the Belfry Boss Arena now spawn as Magic, instead of Rare.
• Belfry Boss Arena 中的Kitava 骷髏現在以魔法形式生成,而不是稀有形式。 - The Temporal Chains skill used by Monsters also now causes other effects on Cursed enemies to expire 25% slower (previously 40%).
• 怪物使用的時空鎖鏈技能現在也會導致對被詛咒的敵人的其他效果的過期速度減慢25%(之前為40%)。
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Kirac League Mods Available During 3.22.0
Kirac League Mods 在 3.22.0 期間可用
- Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
• 財富眷顧勇敢者(花費 3 個混沌石):將隨機應用這些選項之一,包括您尚未解鎖的選項。 - Essence (costs 2 Chaos Orbs): Area contains 2 additional Essences.
• 精華(花費 2 個混沌石):區域包含 2 個額外的精華。 - Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
• 統治(花費 3 個混沌石):區域包含 3 個額外的神殿。 - Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
• 突破口(花費 4 個混沌石):區域包含 2 個額外的突破口。 - Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
• 先驅者(花費 6 個混沌石):區域包含 3 個額外的先驅者。 - Legion (costs 6 Chaos Orbs): Area contains an additional Legion Encounter.
• 軍團(花費 6 個混沌石):區域包含額外的軍團遭遇戰。 - Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
• 譫妄(花費 10 個混沌石):區域包含一面譫妄之鏡。 - Ritual (costs 10 Chaos Orbs): Area contains Ritual Altars.
• 儀式(花費10 個混沌石):區域包含儀式祭壇。
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Quest Rewards
任務獎勵
- Devour Support is now offered to the Witch for completing The Caged Brute, and can be purchased from Nessa by the Templar, Shadow and Scion.
• 吞噬支持現在提供給女巫以完成籠中野獸,並且可以由聖堂武士、暗影和接穗從Nessa 購買。 - Flamewood Support is now offered to the Marauder for completing The Caged Brute, and can be purchased from Nessa by the Templar and Scion.
• 現在為掠奪者提供火焰木支持以完成籠中野蠻人,並且可以由聖殿騎士和接穗者從Nessa 購買。 - Locus Mine Support is now purchasable from Nessa by the Ranger, Witch, Shadow and Scion for completing The Caged Brute.
• 軌跡地雷支持現在可以由遊俠、女巫、暗影和接穗從 Nessa 購買,以完成籠中野蠻人。 - Fresh Meat Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar and Scion.
• 新鮮肉支持現在提供給女巫以完成尖銳和殘酷,並且可以由聖殿騎士和接穗從伊娜購買。 - Sadism Support is now offered to the Duelist and Scion for completing Sharp and Cruel, and can be purchased from Yeena by all characters.
• 現在向決鬥者和Scion 提供施虐支持以完成Sharp and Cruel,並且所有角色都可以從Yeena 購買。 - Volatility Support is now offered to the Marauder for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Duelist and Scion.
• 現在為掠奪者提供波動性支持以完成尖銳和殘酷,聖殿騎士、決鬥者和接穗者可以從 Yeena 處購買。 - Controlled Blaze Support is now offered to the Marauder for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Duelist and Scion.
• 控制火焰支持現已提供給掠奪者以完成命運固定裝置,並且可以由聖殿騎士、決鬥者和接穗者從克拉麗莎處購買。 - Corrupting Cry Support is now offered to the Marauder and Duelist for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar and Scion.
• 現在,掠奪者和決鬥者可以在完成命運固定裝置時獲得腐化吶喊支持,聖殿騎士和接穗可以從克拉麗莎處購買。 - Guardian's Blessing Support is now offered to the Templar for completing A Fixture of Fate, and can be purchased from Clarissa by the Witch and Scion.
• 聖殿騎士現在可以在完成命運固定裝置時獲得守護者的祝福支持,並且可以由女巫和接穗從克拉麗莎處購買。 - Sacrifice Support is now offered to the Witch for completing A Fixture of Fate, and can be purchased from Clarissa by the Templar, Shadow and Scion.
• 現在為女巫提供犧牲支持以完成命運固定裝置,並且可以由聖堂武士、暗影和接穗從克拉麗莎處購買。 - Frigid Bond Support is now offered to the Templar and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch.
• 現在為完成永恆噩夢的聖堂武士和繼承者提供冰冷債券支持,並且可以由女巫從佩塔魯斯和瓦尼婭那裡購買。 - Returning Projectiles Support is now offered to the Ranger, Shadow and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all characters.
• 現在為遊俠、暗影和後裔提供返回投射物支持以完成永恆噩夢,並且所有角色都可以從 Petarus 和 Vanja 處購買。 - Spellblade Support is now offered to the Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Witch, Shadow and Scion.
• 現在,聖堂武士可以在完成永恆噩夢時獲得法術之刃支持,並且可以由女巫、暗影和接穗從佩塔魯斯和瓦尼亞那裡購買。 - Trauma Support is now offered to the Marauder and Duelist for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Templar and Scion.
• 現在為掠奪者和決鬥者提供創傷支持以完成永恆噩夢,並且可以由聖殿騎士和接穗者從佩塔魯斯和萬加購買。
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User Interface Changes
用戶界面的變化
- Improved the visibility of highlighted nodes when searching the Atlas Passive Tree.
• 改進了搜索Atlas 被動樹時突出顯示節點的可見性。 - The craft button in the Crafting Bench UI is now disabled if that craft would fail.
• 現在,如果工藝失敗,工藝台用戶界面中的工藝按鈕將被禁用。 - Quest objective minimap icons are now the same size on the corner map, as they are on the map overlay.
• 任務目標小地圖圖標現在在角落地圖上的大小與在地圖疊加層上的大小相同。 - Updated the Kirac mission window message that is displayed when you have no available missions to be less confusing.
• 更新了當您沒有可用任務時顯示的 Kirac 任務窗口消息,以減少混亂。 - Maps that do not match a valid sub-stash in the Map Stash Tab are now placed into a special sub-stash under "Guardian Maps". This fixes a bug where Maps with an incorrect tier could be stashed and become inaccessible.
• 與地圖存儲選項卡中的有效子存儲不匹配的地圖現在被放置到“守護者地圖”下的特殊子存儲中。 這修復了一個錯誤,即層級不正確的地圖可能會被隱藏並變得無法訪問。
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Item Filter Changes
項目過濾器更改
- Item class names for gems have been changed to be consistent with terminology used in the rest of the game. The class previously known as "Active Skill Gems" is now called "Skill Gems". The class previously known as "Support Skill Gems" is now called "Support Gems". Existing item filters that reference these classes will need to be updated to use the new names.
• 寶石的物品類別名稱已更改,以與遊戲其餘部分中使用的術語保持一致。 以前稱為“主動技能寶石”的類別現在稱為“技能寶石”。 以前稱為“輔助技能寶石”的類別現在稱為“輔助寶石”。 引用這些類的現有項目過濾器需要更新才能使用新名稱。
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Bug Fixes
Bug修復
- Fixed a bug where some Breach monsters had ~25% more life than they should when spectred.
• 修正了一些Breach怪物的生命比幽靈時多出~25%的錯誤。 - Fixed a bug where Ghorr, the Grasping Maw was able to pull players to an invalid location.
• 修正了Ghorr,Grasping Maw能夠將玩家拉到無效位置的錯誤。 - Fixed a bug where Mirror Images of Monsters could give souls to Soul Eater Monsters.
• 修正了怪物鏡像可以為噬魂怪物提供靈魂的錯誤。 - Fixed a bug where taunted Enemies were not receiving the 10% less damage penalty when dealing damage to a target other than the one that taunted them.
• 修正了一個錯誤,即被嘲諷的敵人在對嘲諷目標以外的目標造成傷害時,不會受到 10% 減少的傷害懲罰。 - Fixed a bug where the Map modifier that provides your maps with a chance to contain an additional Tormented Spirit was not working correctly.
• 修復了為您的地圖提供包含額外痛苦靈魂的機會的地圖修改器無法正常工作的錯誤。 - Fixed a long-standing bug where the visual indicator for the explosive radius in Expedition was slightly smaller than it should have been, compared to what markers were highlighted. This is purely a visual change.
• 修復了一個長期存在的錯誤,即遠征中爆炸半徑的視覺指示器與突出顯示的標記相比略小於應有的尺寸。 這純粹是視覺上的變化。 - Fixed a bug where the Temporal Chains skill used by the Unending Lethargy Labyrinth Trap would cause other effects on cursed enemies to expire faster, rather than slower.
• 修正了一個錯誤,即無盡昏睡迷宮陷阱使用的時間鎖鏈技能會導致對被詛咒的敵人的其他效果更快而不是更慢地失效。 - Fixed a bug where supporting a skill with Second Wind socketed in the Black Zenith Unique Gloves did not provide an additional use of the supported skill.
• 修正了一個錯誤,即用插入黑色天頂獨特手套的第二風支持技能不會提供所支持技能的額外使用。 - Fixed a bug where existing Firestorm bolts would not explode if the Firestorm limit had already been reached before the first bolt hits the ground and explodes.
• 修復瞭如果在第一個螺栓撞擊地面並爆炸之前已經達到火焰風暴限制,則現有火焰風暴螺栓不會爆炸的錯誤。 - Fixed a bug where Malevolence's skill effect duration increase said it affected itself when using it with Divine Blessing.
• 修正了惡毒的技能效果持續時間增加表示在與神聖祝福一起使用時會影響自身的錯誤。 - Fixed a bug which caused Leap Slam to always use your main-hand weapon to determine attack time when dual-wielding.
• 修正了雙持時Leap Slam 總是使用主手武器來決定攻擊時間的錯誤。 - Fixed a bug where Lightning Bolt, triggered by the Choir of the Storm Unique Amulet, was not being triggered a second time with the Perfect Crime Saboteur Ascendancy Passive Skill allocated, and did not have its damage reduced.
• 修正了由風暴合唱團獨特護身符觸發的閃電,在分配了完美犯罪破壞者優勢被動技能後不會再次觸發,並且傷害不會減少的錯誤。 - Fixed a bug where the Reservation Passive Mastery that provides increased Damage for each of your Aura or Herald Skills affecting you was providing double the effect it should have.
• 修正了一個錯誤,即保留被動掌握為影響你的每個光環或先驅技能提供增加的傷害,但提供的效果是應有的雙倍。 - Fixed a bug where weapon swapping to a melee weapon while Blast Rain projectiles are falling would add the damage from the weapon to the Blast Rain projectile damage.
• 修正了當疾風雨射彈掉落時武器切換為近戰武器會將武器造成的傷害加到疾風雨射彈傷害上的錯誤。 - Fixed a bug where maximum leech amount could only be determined on the character as a whole rather than on specific skills.
• 修正了最大水蛭數量只能根據角色整體而不是特定技能來確定的錯誤。 - Fixed a bug which caused enemies that had been affected by the debuff applied by Infernal Cry to still explode upon dying after the Infernal Cry debuff had expired.
• 修正了一個錯誤,該錯誤導致受到地獄咆哮減益影響的敵人在地獄咆哮減益過期後死亡時仍然爆炸。 - Fixed a bug where Manaforged Arrows Support was not tracking mana spent on triggered bow skills not supported by Manaforged Arrows.
• 修正了一個錯誤,即魔法箭支持不跟踪魔法箭不支持的觸發弓技能上消耗的法力。 - Fixed a bug where the Vaal Summon Skeletons skill description still referred to Skeletal Warriors instead of Soldiers.
• 修正了瓦爾召喚骷髏技能描述仍然提到骷髏戰士而不是士兵的錯誤。 - Fixed a bug that caused Sentinels of Dominance, summoned by Dominating Blow, to not be able to use their slam skill more than 4 times.
• 修復了導致由支配打擊召喚的支配哨兵無法使用其猛擊技能超過 4 次的錯誤。 - Fixed a bug where Life loss from Petrified Blood or the Progenesis Unique Flask was not prevented by the Grace Period buff.
• 修正了寬限期增益無法阻止石化之血或繁衍獨特合劑造成的生命損失的錯誤。 - Fixed a bug where Hexes supported by Spell Totem and Cursed Ground could be supported by Focused Ballista Support.
• 修正了由法術圖騰和詛咒地面支持的六角形可以由聚焦弩砲支持支持的錯誤。 - Fixed a bug where the Skill tooltip for Vaal Rain of Arrows incorrectly stated it fires 0 sequences of arrows.
• 修復了瓦爾箭雨的技能工具提示錯誤地指出它會發射 0 個箭序列的錯誤。 - Fixed a bug where Prismatic Burst incorrectly displayed that it could support Trap and Mine Skills.
• 修正了棱柱爆裂錯誤地顯示它可以支持陷阱和地雷技能的錯誤。 - Fixed a bug where Purifying Flame did not state the duration of Consecrated Ground on its skill bar tooltip.
• 修復了淨化火焰未在其技能欄工具提示上註明奉獻地面持續時間的錯誤。 - Fixed a bug where Dark Pact did not display it could be supported by Blind or any of the elemental Penetration Supports.
• 修正了黑暗契約不顯示它可以由盲人或任何元素穿透支持支持的錯誤。 - Fixed a bug where Vaal Ice Shot could be supported by Ballista Totem. It can no longer be supported by Totems, Traps or Mines, like the gem description already states.
• 修正了瓦爾冰射可以被弩車圖騰支持的錯誤。 它不再受圖騰、陷阱或地雷的支持,就像寶石描述已經說明的那樣。 - Fixed a bug where Earthshatter's explosions would sometimes be smaller than expected.
• 修復了碎地者的爆炸有時會比預期小的錯誤。 - Fixed a bug where the triggered arrow from Snipe Support was dealing more Damage with Hits and Ailments with one fewer Stage than expected.
• 修復了狙擊支援觸發的箭在比預期少一級的情況下造成更多命中和異常傷害的錯誤。 - Fixed Snipe Support's more Damage with Ailments per Snipe Stage using the value for more Damage with Hits per Snipe Stage when calculating damage instead.
• 修復了狙擊支援在計算傷害時使用每個狙擊階段命中更多傷害的值來提高每個狙擊階段疾病造成的更多傷害的問題。 - Fixed some rare bugged items that had more socket links than sockets.
• 修復了一些罕見的有缺陷的項目,這些項目的套接字鏈接多於套接字。 - Fixed a bug where Vaal Arctic Armour was able to be obtained before level 16.
• 修復了瓦爾北極護甲在 16 級之前獲得的錯誤。 - Fixed a bug where Incursion Helmet modifiers that provide Fire, Cold or Lightning Resistances and a percentage of Physical Damage from Hits taken as the corresponding Elemental Damage could not be changed into a similar-tier modifier that grants a different resistance at the Horticrafting Station.
• 修正了一個錯誤,即提供火、冷或閃電抗性以及擊中物理傷害百分比作為相應元素傷害的入侵頭盔修飾符無法更改為在園藝站提供不同抗性的類似層修飾符。 - Fixed a bug where you could fail to resurrect in town after dying in an Abyssal Depths if the Map was opened in the Karui Shores and your original town instance had closed.
• 修正了一個錯誤,如果地圖在卡魯海岸打開並且你原來的城鎮實例已關閉,你在深淵死亡後可能無法在城鎮中復活。 - Fixed a bug where Delve chests opened through the Caster Passive Mastery were not granting any Flares or Dynamite contained in the chest.
• 修正了通過施法者被動精通打開的探索寶箱不會提供寶箱中包含的任何照明彈或炸藥的錯誤。 - Fixed a bug where Reefbane could lose its glow if you died in an Area containing a Unique Fish and resurrected there.
• 修復瞭如果您死在包含獨特魚的區域並在那裡復活的情況下Reefbane 可能會失去光芒的錯誤。 - Fixed a bug where clicking the area around the crafting slot in the Horticrafting Station UI would clear the selected crafting option.
• 修復了單擊園藝站用戶界面中的製作槽周圍區域會清除所選製作選項的錯誤。 - Fixed a rare case of Daresso's Dream having an arena that was a dead end.
• 修復了Daresso's Dream 的競技場出現死胡同的罕見情況。 - Fixed a bug where the "/metamorph" chat command could be used to enter Tane's Laboratory before you had encountered Tane.
• 修復了在遇到Tane 之前可以使用“/metamorph”聊天命令進入Tane 實驗室的錯誤。 - Fixed a bug where the Scion was able to purchase Momentum Support from Nessa after completing Enemy at the Gate. They can still purchase this after completing Mercy Mission.
• 修復了Scion 在完成“門口的敵人”後能夠從Nessa 購買動量支持的錯誤。 完成仁慈任務後,他們仍然可以購買此物品。 - Fixed a bug where some gems offered by Lily and Siosa were not in the correct order.
• 修正了Lily 和Siosa 提供的一些寶石順序不正確的錯誤。 - Fixed a bug where Steam Achievements were not syncing correctly in Controller Input mode.
• 修復了Steam 成就在控制器輸入模式下無法正確同步的錯誤。 - Fixed a bug where double OK buttons could appear when failing to replace a random modifier on a Rare item with a Veiled modifier at a Syndicate Crafting Bench.
• 修復了在辛迪加製作台上用面紗修飾符替換稀有物品上的隨機修飾符失敗時可能出現雙確定按鈕的錯誤。 - Fixed a bug that caused the 2D art of unowned Flasks in the Unique Stash Tab to be larger than intended.
• 修復了導致“獨特儲藏”選項卡中無主燒瓶的 2D 藝術比預期更大的錯誤。 - Fixed a bug where weeds in the ExileCon 2023 Hideout interacted poorly with the Sacrificial Map Device microtransaction. The weeds have been pulled.
• 修復了 ExileCon 2023 藏身處中的雜草與犧牲地圖設備微交易互動不良的錯誤。 雜草已經拔掉了。 - Fixed a bug where two immovable statues in the ExileCon 2023 Hideout had been swapped, and did not match their position at ExileCon.
• 修復了 ExileCon 2023 藏身處中的兩個不可移動雕像被交換且與 ExileCon 中的位置不匹配的錯誤。 - Fixed a bug where Apparitions from Apparition Portal Effects would not move with the small Map Device if it was relocated.
• 修復瞭如果重新定位小型地圖設備,來自幻影傳送門效果的幻影不會隨其移動的錯誤。 - Fixed a bug where the Invisible Flask Effect microtransaction was not completely removing the visual effect from Silver Flask.
• 修復了隱形燒瓶效果微交易未完全消除銀瓶視覺效果的錯誤。 - Fixed a visual bug with the Celestial Scourge Arrow microtransaction that caused the thorn arrows to look incorrect.
• 修復了天災箭微交易的視覺錯誤,該錯誤導致荊棘箭看起來不正確。 - Fixed a bug where the High Templar Weapon Effect microtransaction was not playing its effect when you killed some undead monsters.
• 修正了當你殺死一些不死怪物時,高階聖堂武士武器效果微交易沒有發揮其效果的錯誤。 - Fixed a bug where the clickable area of the Lunar Paladin Portal microtransaction did not match its visuals.
• 修復了月球聖騎士門戶微交易的可點擊區域與其視覺效果不匹配的錯誤。 - Fixed a bug where the music of the Atlas Hideout would only play once.
• 修正了阿特拉斯藏身處的音樂只播放一次的錯誤。 - Fixed four instance crashes.
• 修復了四個實例崩潰問題。
We really hope you enjoy Path of Exile: Trial of the Ancestors. Thanks for your support!
我們衷心希望您喜歡《流放之路:祖靈的試煉》。 感謝您的支持!
Farewell Bex, we wish you all the best on your new path!
再見Bex,我們祝你在新的道路上一切順利!
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